Property | Type | Description | |
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cutcsenePlaying | bool | ||
cutsceneEnded | bool | ||
hideOffset | int | ||
hideRect | |||
hideTexture | Microsoft.Xna.Framework.Graphics.Texture2D |
Method | Description | |
---|---|---|
CutsceneManager ( GraphicsDevice graphicsDevice ) : System | ||
Draw ( |
The method to draw anything to cover the screen.
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PlayLevelEnd ( |
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PlayLevelLoad ( |
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Update ( |
The method to make sure that the cutsecen actually moves.
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public CutsceneManager ( GraphicsDevice graphicsDevice ) : System | ||
graphicsDevice | GraphicsDevice | |
return | System |
public Draw ( |
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spriteBatch | The object for drawing. | |
return | void |
public PlayLevelEnd ( |
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gameReference | ||
return | void |
public PlayLevelLoad ( |
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gameReference | ||
return | void |
public Update ( |
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gameTime | Time since last update. | |
gameReference | ||
return | void |
protected Rectangle,Microsoft.Xna.Framework hideRect | ||
return |