C# Class OpenSim.Region.Physics.Manager.PhysicsScene.NullPhysicsScene

Inheritance: PhysicsScene
Exibir arquivo Open project: N3X15/VoxelSim

Public Methods

Method Description
AddAvatar ( string avName, Vector3 position, Vector3 size, bool isFlying ) : PhysicsActor
AddPhysicsActorTaint ( PhysicsActor prim ) : void
AddPrimShape ( string primName, OpenSim.Framework.PrimitiveBaseShape pbs, Vector3 position, Vector3 size, Quaternion rotation ) : PhysicsActor
AddPrimShape ( string primName, OpenSim.Framework.PrimitiveBaseShape pbs, Vector3 position, Vector3 size, Quaternion rotation, bool isPhysical ) : PhysicsActor
DeleteTerrain ( ) : void
Dispose ( ) : void
GetResults ( ) : void
GetTopColliders ( ) : float>.Dictionary
Initialise ( IMesher meshmerizer, IVoxelMesher derp, IConfigSource config ) : void
RemoveAvatar ( PhysicsActor actor ) : void
RemovePrim ( PhysicsActor prim ) : void
SetTerrain ( bool heightMap ) : void
SetWaterLevel ( float baseheight ) : void
Simulate ( float timeStep ) : float

Method Details

AddAvatar() public method

public AddAvatar ( string avName, Vector3 position, Vector3 size, bool isFlying ) : PhysicsActor
avName string
position Vector3
size Vector3
isFlying bool
return PhysicsActor

AddPhysicsActorTaint() public method

public AddPhysicsActorTaint ( PhysicsActor prim ) : void
prim PhysicsActor
return void

AddPrimShape() public method

public AddPrimShape ( string primName, OpenSim.Framework.PrimitiveBaseShape pbs, Vector3 position, Vector3 size, Quaternion rotation ) : PhysicsActor
primName string
pbs OpenSim.Framework.PrimitiveBaseShape
position Vector3
size Vector3
rotation Quaternion
return PhysicsActor

AddPrimShape() public method

public AddPrimShape ( string primName, OpenSim.Framework.PrimitiveBaseShape pbs, Vector3 position, Vector3 size, Quaternion rotation, bool isPhysical ) : PhysicsActor
primName string
pbs OpenSim.Framework.PrimitiveBaseShape
position Vector3
size Vector3
rotation Quaternion
isPhysical bool
return PhysicsActor

DeleteTerrain() public method

public DeleteTerrain ( ) : void
return void

Dispose() public method

public Dispose ( ) : void
return void

GetResults() public method

public GetResults ( ) : void
return void

GetTopColliders() public method

public GetTopColliders ( ) : float>.Dictionary
return float>.Dictionary

Initialise() public method

public Initialise ( IMesher meshmerizer, IVoxelMesher derp, IConfigSource config ) : void
meshmerizer IMesher
derp IVoxelMesher
config IConfigSource
return void

RemoveAvatar() public method

public RemoveAvatar ( PhysicsActor actor ) : void
actor PhysicsActor
return void

RemovePrim() public method

public RemovePrim ( PhysicsActor prim ) : void
prim PhysicsActor
return void

SetTerrain() public method

public SetTerrain ( bool heightMap ) : void
heightMap bool
return void

SetWaterLevel() public method

public SetWaterLevel ( float baseheight ) : void
baseheight float
return void

Simulate() public method

public Simulate ( float timeStep ) : float
timeStep float
return float