Méthode | Description | |
---|---|---|
AddAvatar ( string avName, Vector3 position, Vector3 size, bool isFlying ) : PhysicsActor | ||
AddPhysicsActorTaint ( PhysicsActor prim ) : void | ||
AddPrimShape ( string primName, OpenSim.Framework.PrimitiveBaseShape pbs, Vector3 position, Vector3 size, Quaternion rotation ) : PhysicsActor | ||
AddPrimShape ( string primName, OpenSim.Framework.PrimitiveBaseShape pbs, Vector3 position, Vector3 size, Quaternion rotation, bool isPhysical ) : PhysicsActor | ||
DeleteTerrain ( ) : void | ||
Dispose ( ) : void | ||
GetResults ( ) : void | ||
GetTopColliders ( ) : float>.Dictionary |
||
Initialise ( IMesher meshmerizer, IVoxelMesher derp, IConfigSource config ) : void | ||
RemoveAvatar ( PhysicsActor actor ) : void | ||
RemovePrim ( PhysicsActor prim ) : void | ||
SetTerrain ( bool heightMap ) : void | ||
SetWaterLevel ( float baseheight ) : void | ||
Simulate ( float timeStep ) : float |
public AddAvatar ( string avName, Vector3 position, Vector3 size, bool isFlying ) : PhysicsActor | ||
avName | string | |
position | Vector3 | |
size | Vector3 | |
isFlying | bool | |
Résultat | PhysicsActor |
public AddPhysicsActorTaint ( PhysicsActor prim ) : void | ||
prim | PhysicsActor | |
Résultat | void |
public AddPrimShape ( string primName, OpenSim.Framework.PrimitiveBaseShape pbs, Vector3 position, Vector3 size, Quaternion rotation ) : PhysicsActor | ||
primName | string | |
pbs | OpenSim.Framework.PrimitiveBaseShape | |
position | Vector3 | |
size | Vector3 | |
rotation | Quaternion | |
Résultat | PhysicsActor |
public AddPrimShape ( string primName, OpenSim.Framework.PrimitiveBaseShape pbs, Vector3 position, Vector3 size, Quaternion rotation, bool isPhysical ) : PhysicsActor | ||
primName | string | |
pbs | OpenSim.Framework.PrimitiveBaseShape | |
position | Vector3 | |
size | Vector3 | |
rotation | Quaternion | |
isPhysical | bool | |
Résultat | PhysicsActor |
public GetTopColliders ( ) : float>.Dictionary |
||
Résultat | float>.Dictionary |
public Initialise ( IMesher meshmerizer, IVoxelMesher derp, IConfigSource config ) : void | ||
meshmerizer | IMesher | |
derp | IVoxelMesher | |
config | IConfigSource | |
Résultat | void |
public RemoveAvatar ( PhysicsActor actor ) : void | ||
actor | PhysicsActor | |
Résultat | void |
public RemovePrim ( PhysicsActor prim ) : void | ||
prim | PhysicsActor | |
Résultat | void |
public SetTerrain ( bool heightMap ) : void | ||
heightMap | bool | |
Résultat | void |
public SetWaterLevel ( float baseheight ) : void | ||
baseheight | float | |
Résultat | void |