Method | Description | |
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Beacon ( Player owner, WPos position, bool isPlayerPalette, string palette, string posterCollection, string posterType, string posterPalette, string arrowSequence, string circleSequence, string clockSequence, Func |
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Beacon ( Player owner, WPos position, int duration, string beaconPalette, bool isPlayerPalette, string beaconCollection, string arrowSprite, string circleSprite ) : System |
Method | Description | |
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IEffect ( |
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IEffect ( World world ) : void | ||
IEffectAboveShroud ( |
public Beacon ( Player owner, WPos position, bool isPlayerPalette, string palette, string posterCollection, string posterType, string posterPalette, string arrowSequence, string circleSequence, string clockSequence, Func |
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owner | Player | |
position | WPos | |
isPlayerPalette | bool | |
palette | string | |
posterCollection | string | |
posterType | string | |
posterPalette | string | |
arrowSequence | string | |
circleSequence | string | |
clockSequence | string | |
clockFraction | Func |
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return | System |
public Beacon ( Player owner, WPos position, int duration, string beaconPalette, bool isPlayerPalette, string beaconCollection, string arrowSprite, string circleSprite ) : System | ||
owner | Player | |
position | WPos | |
duration | int | |
beaconPalette | string | |
isPlayerPalette | bool | |
beaconCollection | string | |
arrowSprite | string | |
circleSprite | string | |
return | System |