Method | Description | |
---|---|---|
AddClient ( string connectionId ) : void | ||
ClientCommunication ( ) : System | ||
GameOver ( int points ) : void | ||
GetConnectedTargetIds ( ) : List |
||
HideAllTargets ( ) : void | ||
LevelEnd ( string name ) : void | ||
LevelStart ( string name ) : void | ||
RecordHit ( string connectionId, bool good ) : void | ||
RemoveClient ( string connectionId ) : void | ||
RestartGame ( ) : void | ||
SetClientId ( string connectionId, int targetNumber ) : void | ||
ShowCountdown ( string text ) : void | ||
ShowRandomTarget ( int delay ) : void | ||
ShowTargetByTargetNum ( int targetNum, System.TimeSpan delay = null ) : void |
Method | Description | |
---|---|---|
HideTarget ( string clientId ) : void | ||
ShowTarget ( string clientId ) : void |
public AddClient ( string connectionId ) : void | ||
connectionId | string | |
return | void |
public RecordHit ( string connectionId, bool good ) : void | ||
connectionId | string | |
good | bool | |
return | void |
public RemoveClient ( string connectionId ) : void | ||
connectionId | string | |
return | void |
public SetClientId ( string connectionId, int targetNumber ) : void | ||
connectionId | string | |
targetNumber | int | |
return | void |
public ShowTargetByTargetNum ( int targetNum, System.TimeSpan delay = null ) : void | ||
targetNum | int | |
delay | System.TimeSpan | |
return | void |