메소드 |
설명 |
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AddClient ( string connectionId ) : void |
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ClientCommunication ( ) : System |
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GameOver ( int points ) : void |
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GetConnectedTargetIds ( ) : List |
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HideAllTargets ( ) : void |
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LevelEnd ( string name ) : void |
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LevelStart ( string name ) : void |
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RecordHit ( string connectionId, bool good ) : void |
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RemoveClient ( string connectionId ) : void |
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RestartGame ( ) : void |
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SetClientId ( string connectionId, int targetNumber ) : void |
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ShowCountdown ( string text ) : void |
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ShowRandomTarget ( int delay ) : void |
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ShowTargetByTargetNum ( int targetNum, System.TimeSpan delay = null ) : void |
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