Method | Description | |
---|---|---|
PeekUInt ( System.ByteBuffer buffer ) : uint | ||
ReadByte ( System.ByteBuffer buffer ) : sbyte | ||
ReadBytes ( System.ByteBuffer buffer, byte data, int offset, int count ) : void | ||
ReadDouble ( System.ByteBuffer buffer ) : double | ||
ReadFloat ( System.ByteBuffer buffer ) : float | ||
ReadInt ( System.ByteBuffer buffer ) : int | ||
ReadLong ( System.ByteBuffer buffer ) : long | ||
ReadShort ( System.ByteBuffer buffer ) : short | ||
ReadUByte ( System.ByteBuffer buffer ) : byte | ||
ReadUInt ( System.ByteBuffer buffer ) : uint | ||
ReadUInt ( byte buffer, int offset, int count ) : uint | ||
ReadULong ( System.ByteBuffer buffer ) : ulong | ||
ReadULong ( byte buffer, int offset, int count ) : ulong | ||
ReadUShort ( System.ByteBuffer buffer ) : ushort | ||
ReadUuid ( System.ByteBuffer buffer ) : System.Guid | ||
WriteByte ( System.ByteBuffer buffer, sbyte data ) : void | ||
WriteBytes ( System.ByteBuffer buffer, byte data, int offset, int count ) : void | ||
WriteDouble ( System.ByteBuffer buffer, double data ) : void | ||
WriteFloat ( System.ByteBuffer buffer, float data ) : void | ||
WriteInt ( System.ByteBuffer buffer, int data ) : void | ||
WriteLong ( System.ByteBuffer buffer, long data ) : void | ||
WriteShort ( System.ByteBuffer buffer, short data ) : void | ||
WriteUByte ( System.ByteBuffer buffer, byte data ) : void | ||
WriteUByte ( byte buffer, int offset, byte data ) : void | ||
WriteUInt ( System.ByteBuffer buffer, uint data ) : void | ||
WriteUInt ( byte buffer, int offset, uint data ) : void | ||
WriteULong ( System.ByteBuffer buffer, ulong data ) : void | ||
WriteUShort ( System.ByteBuffer buffer, ushort data ) : void | ||
WriteUShort ( byte buffer, int offset, ushort data ) : void | ||
WriteUuid ( System.ByteBuffer buffer, System.Guid data ) : void |
Method | Description | |
---|---|---|
Validate ( int bufferSize, int dataSize ) : void |
public static PeekUInt ( System.ByteBuffer buffer ) : uint | ||
buffer | System.ByteBuffer | |
return | uint |
public static ReadByte ( System.ByteBuffer buffer ) : sbyte | ||
buffer | System.ByteBuffer | |
return | sbyte |
public static ReadBytes ( System.ByteBuffer buffer, byte data, int offset, int count ) : void | ||
buffer | System.ByteBuffer | |
data | byte | |
offset | int | |
count | int | |
return | void |
public static ReadDouble ( System.ByteBuffer buffer ) : double | ||
buffer | System.ByteBuffer | |
return | double |
public static ReadFloat ( System.ByteBuffer buffer ) : float | ||
buffer | System.ByteBuffer | |
return | float |
public static ReadInt ( System.ByteBuffer buffer ) : int | ||
buffer | System.ByteBuffer | |
return | int |
public static ReadLong ( System.ByteBuffer buffer ) : long | ||
buffer | System.ByteBuffer | |
return | long |
public static ReadShort ( System.ByteBuffer buffer ) : short | ||
buffer | System.ByteBuffer | |
return | short |
public static ReadUByte ( System.ByteBuffer buffer ) : byte | ||
buffer | System.ByteBuffer | |
return | byte |
public static ReadUInt ( System.ByteBuffer buffer ) : uint | ||
buffer | System.ByteBuffer | |
return | uint |
public static ReadUInt ( byte buffer, int offset, int count ) : uint | ||
buffer | byte | |
offset | int | |
count | int | |
return | uint |
public static ReadULong ( System.ByteBuffer buffer ) : ulong | ||
buffer | System.ByteBuffer | |
return | ulong |
public static ReadULong ( byte buffer, int offset, int count ) : ulong | ||
buffer | byte | |
offset | int | |
count | int | |
return | ulong |
public static ReadUShort ( System.ByteBuffer buffer ) : ushort | ||
buffer | System.ByteBuffer | |
return | ushort |
public static ReadUuid ( System.ByteBuffer buffer ) : System.Guid | ||
buffer | System.ByteBuffer | |
return | System.Guid |
public static WriteByte ( System.ByteBuffer buffer, sbyte data ) : void | ||
buffer | System.ByteBuffer | |
data | sbyte | |
return | void |
public static WriteBytes ( System.ByteBuffer buffer, byte data, int offset, int count ) : void | ||
buffer | System.ByteBuffer | |
data | byte | |
offset | int | |
count | int | |
return | void |
public static WriteDouble ( System.ByteBuffer buffer, double data ) : void | ||
buffer | System.ByteBuffer | |
data | double | |
return | void |
public static WriteFloat ( System.ByteBuffer buffer, float data ) : void | ||
buffer | System.ByteBuffer | |
data | float | |
return | void |
public static WriteInt ( System.ByteBuffer buffer, int data ) : void | ||
buffer | System.ByteBuffer | |
data | int | |
return | void |
public static WriteLong ( System.ByteBuffer buffer, long data ) : void | ||
buffer | System.ByteBuffer | |
data | long | |
return | void |
public static WriteShort ( System.ByteBuffer buffer, short data ) : void | ||
buffer | System.ByteBuffer | |
data | short | |
return | void |
public static WriteUByte ( System.ByteBuffer buffer, byte data ) : void | ||
buffer | System.ByteBuffer | |
data | byte | |
return | void |
public static WriteUByte ( byte buffer, int offset, byte data ) : void | ||
buffer | byte | |
offset | int | |
data | byte | |
return | void |
public static WriteUInt ( System.ByteBuffer buffer, uint data ) : void | ||
buffer | System.ByteBuffer | |
data | uint | |
return | void |
public static WriteUInt ( byte buffer, int offset, uint data ) : void | ||
buffer | byte | |
offset | int | |
data | uint | |
return | void |
public static WriteULong ( System.ByteBuffer buffer, ulong data ) : void | ||
buffer | System.ByteBuffer | |
data | ulong | |
return | void |
public static WriteUShort ( System.ByteBuffer buffer, ushort data ) : void | ||
buffer | System.ByteBuffer | |
data | ushort | |
return | void |
public static WriteUShort ( byte buffer, int offset, ushort data ) : void | ||
buffer | byte | |
offset | int | |
data | ushort | |
return | void |
public static WriteUuid ( System.ByteBuffer buffer, System.Guid data ) : void | ||
buffer | System.ByteBuffer | |
data | System.Guid | |
return | void |