C# Class MetaEditor.Components.Float

Exibir arquivo Open project: troymac1ure/Entity

Public Properties

Property Type Description
value float

Public Methods

Method Description
Float ( string iEntName, Map map, int iOffsetInChunk ) : System

Initializes a new instance of the Float class.

Populate ( int iOffset ) : void

The populate.

Save ( ) : void

The save.

Protected Methods

Method Description
Dispose ( bool disposing ) : void

Clean up any resources being used.

Private Methods

Method Description
InitializeComponent ( ) : void

Required method for Designer support - do not modify the contents of this method with the code editor.

textBox1_TextChanged ( object sender, EventArgs e ) : void

The text box 1_ text changed.

Method Details

Dispose() protected method

Clean up any resources being used.
protected Dispose ( bool disposing ) : void
disposing bool true if managed resources should be disposed; otherwise, false.
return void

Float() public method

Initializes a new instance of the Float class.
public Float ( string iEntName, Map map, int iOffsetInChunk ) : System
iEntName string /// The i ent name. ///
map Map /// The map. ///
iOffsetInChunk int /// The i offset in chunk. ///
return System

Populate() public method

The populate.
public Populate ( int iOffset ) : void
iOffset int /// The i offset. ///
return void

Save() public method

The save.
public Save ( ) : void
return void

Property Details

value public_oe property

The value.
public float value
return float