프로퍼티 | 타입 | 설명 | |
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value | float |
메소드 | 설명 | |
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Float ( string iEntName, Map map, int iOffsetInChunk ) : System |
Initializes a new instance of the Float class.
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Populate ( int iOffset ) : void |
The populate.
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Save ( ) : void |
The save.
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메소드 | 설명 | |
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Dispose ( bool disposing ) : void |
Clean up any resources being used.
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메소드 | 설명 | |
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InitializeComponent ( ) : void |
Required method for Designer support - do not modify the contents of this method with the code editor.
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textBox1_TextChanged ( object sender, EventArgs e ) : void |
The text box 1_ text changed.
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protected Dispose ( bool disposing ) : void | ||
disposing | bool | true if managed resources should be disposed; otherwise, false. |
리턴 | void |
public Float ( string iEntName, Map map, int iOffsetInChunk ) : System | ||
iEntName | string | /// The i ent name. /// |
map | Map | /// The map. /// |
iOffsetInChunk | int | /// The i offset in chunk. /// |
리턴 | System |