Method | Description | |
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LoadConfig ( ) : System | ||
showFormIfNeeded ( string currentGameName, UserSettings currentUserSettingObject, bool useDefaultConfig ) : void |
Method | Description | |
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Dispose ( bool disposing ) : void |
Clean up any resources being used.
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OnClosing ( CancelEventArgs e ) : void |
Form isn't closed, we just hide it and show it.
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Method | Description | |
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InitializeComponent ( ) : void |
Required method for Designer support - do not modify the contents of this method with the code editor.
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RaiseApply ( ) : void | ||
btnCancel_Click ( object sender, EventArgs e ) : void | ||
btnSelect_Click ( object sender, EventArgs e ) : void |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | true if managed resources should be disposed; otherwise, false. |
return | void |
protected OnClosing ( CancelEventArgs e ) : void | ||
e | CancelEventArgs | |
return | void |
public showFormIfNeeded ( string currentGameName, UserSettings currentUserSettingObject, bool useDefaultConfig ) : void | ||
currentGameName | string | |
currentUserSettingObject | UserSettings | |
useDefaultConfig | bool | |
return | void |