Property | Type | Description | |
---|---|---|---|
job | byte | ||
mAttribute | |||
mSaveTime |
Method | Description | |
---|---|---|
AddExp ( int nDamage, int nAtkLev, int nDefLev ) : void | ||
AddHotKeyInfo ( GameStruct info ) : void | ||
Alive ( bool isSitu = false ) : void | ||
BroadcastBuffer ( byte data, bool isThis = false ) : void | ||
CalcAttribute ( ) : void | ||
CalcFightSoul ( ) : void | ||
CalcSex ( ) : void | ||
CanPK ( |
||
ChangeAttribute ( GameStruct type, int value, bool isBrocat = true ) : void | ||
ChangeFubenMap ( |
||
ChangeMap ( uint mapid, short x, short y ) : void | ||
ChangeMoney ( MONEYTYPE type, int value ) : void | ||
ChatNotice ( String text ) : void | ||
ClearHotKey ( byte group ) : void | ||
ClearScriptMenuLink ( ) : void | ||
ClearThis ( ) : void | ||
ClearThis ( |
||
Dispose ( ) : void | ||
EnterGame ( GameBase _session, bool isFirst = false ) : void | ||
ExitGame ( ) : void | ||
FlyMap ( uint mapid, short x, short y, byte dir ) : void | ||
GetBaseAttr ( ) : |
||
GetCurrentAction ( ) : uint | ||
GetCurrentNpcInfo ( ) : |
||
GetCurrentPtichID ( ) : int | ||
GetCurrentRandom ( ) : int | ||
GetCurrentRemotePtichId ( ) : int | ||
GetDefense ( ) : int | ||
GetEudemonSystem ( ) : |
||
GetFace ( ) : uint | ||
GetFightSoul ( ) : int | ||
GetFightSystem ( ) : |
||
GetFriendSystem ( ) : |
||
GetGuanJue ( ) : GameStruct.GUANGJUELEVEL | ||
GetHotKeyInfo ( ) : String | ||
GetItemSystem ( ) : |
||
GetJob ( ) : byte | ||
GetLegionSystem ( ) : |
||
GetLevel ( ) : byte | ||
GetLookFace ( ) : int | ||
GetMagicAck ( ) : int | ||
GetMagicDefense ( ) : int | ||
GetMagicSystem ( ) : |
||
GetMaxAck ( ) : int | ||
GetMaxMagixAck ( ) : int | ||
GetMenuLink ( ) : uint>.Dictionary |
||
GetMinAck ( ) : int | ||
GetMoneyCount ( MONEYTYPE type ) : int | ||
GetMountID ( ) : uint | ||
GetPKSystem ( ) : |
||
GetSex ( ) : byte | ||
GetTaskID ( ) : uint | ||
GetTeam ( ) : |
||
GetTimerSystem ( ) : |
||
GetTradSystem ( ) : |
||
GetUseItemEudemonId ( ) : uint | ||
Injured ( |
||
IsDancing ( ) : bool | ||
IsDie ( ) : bool | ||
IsExit ( ) : bool | ||
IsGM ( ) : bool | ||
IsGhost ( ) : bool | ||
IsMountState ( ) : bool | ||
Kick ( ) : void | ||
LeftNotice ( String text ) : void | ||
Move ( NetMsg move ) : bool | ||
MsgBox ( String text ) : void | ||
OpenDialog ( int dwData ) : void | ||
PlayAction ( uint action_id ) : void | ||
PlayRobotAction ( uint action_id ) : void | ||
PlayerObject ( ) : System | ||
ProcessNetMsg ( ushort tag, byte netdata ) : void | ||
Ptich ( ) : void | ||
ReCallMap ( ) : void | ||
RefreshRoleInfo ( ) : void | ||
RefreshVisibleObject ( ) : void | ||
ResetLevelExp ( ) : void | ||
Run ( ) : bool | ||
ScroolRandom ( short _x, short _y ) : void | ||
SendDropItemInfo ( |
||
SendHotKeyInfo ( ) : void | ||
SendMonsterInfo ( |
||
SendNpcInfo ( |
||
SendRoleInfo ( |
||
SendRoleMoveInfo ( |
||
SetCurrentAction ( uint action ) : void | ||
SetCurrentNpcInfo ( GameStruct info ) : void | ||
SetCurrentPtichID ( int PtichId ) : void | ||
SetCurrentRandom ( int nValue ) : void | ||
SetCurrentRemotePtichId ( int RemotePtichId ) : void | ||
SetDancing ( short nDancingId ) : void | ||
SetExit ( bool _isExit ) : void | ||
SetFace ( uint _face ) : void | ||
SetGuanJue ( GameStruct info ) : void | ||
SetHotKeyInfo ( String text ) : void | ||
SetJob ( byte _job ) : void | ||
SetPkMode ( byte pkmode ) : void | ||
SetTaskID ( uint _id ) : void | ||
SetTeam ( |
||
SetTransmitIng ( bool v ) : void | ||
SetUseItemEudemonId ( uint eudemon_id ) : void | ||
SetZhaoHuanWuHuanObj ( |
||
TakeMount ( uint eudemon_id, uint nMountID ) : void | ||
TakeOffMount ( uint eudemon_id ) : void | ||
TransformGhost ( ) : void |
Method | Description | |
---|---|---|
ProcessAction_Attack ( GameStruct act ) : void | ||
ProcessAction_Die ( GameStruct act ) : void | ||
ProcessAction_Injured ( GameStruct act ) : void | ||
ProcessAction_Move ( GameStruct act ) : void |
Method | Description | |
---|---|---|
SendJueweiNotice ( ) : void | ||
SendRoleOtherSystemInfo ( ) : void |
public AddExp ( int nDamage, int nAtkLev, int nDefLev ) : void | ||
nDamage | int | |
nAtkLev | int | |
nDefLev | int | |
return | void |
public AddHotKeyInfo ( GameStruct info ) : void | ||
info | GameStruct | |
return | void |
public BroadcastBuffer ( byte data, bool isThis = false ) : void | ||
data | byte | |
isThis | bool | |
return | void |
public CanPK ( |
||
obj | ||
bGoCrime | bool | |
return | bool |
public ChangeAttribute ( GameStruct type, int value, bool isBrocat = true ) : void | ||
type | GameStruct | |
value | int | |
isBrocat | bool | |
return | void |
public ChangeFubenMap ( |
||
map | ||
x | short | |
y | short | |
return | void |
public ChangeMap ( uint mapid, short x, short y ) : void | ||
mapid | uint | |
x | short | |
y | short | |
return | void |
public ChangeMoney ( MONEYTYPE type, int value ) : void | ||
type | MONEYTYPE | |
value | int | |
return | void |
public ClearThis ( |
||
play | ||
return | void |
public EnterGame ( GameBase _session, bool isFirst = false ) : void | ||
_session | GameBase | |
isFirst | bool | |
return | void |
public FlyMap ( uint mapid, short x, short y, byte dir ) : void | ||
mapid | uint | |
x | short | |
y | short | |
dir | byte | |
return | void |
public GetBaseAttr ( ) : |
||
return |
public GetGuanJue ( ) : GameStruct.GUANGJUELEVEL | ||
return | GameStruct.GUANGJUELEVEL |
public GetMoneyCount ( MONEYTYPE type ) : int | ||
type | MONEYTYPE | |
return | int |
public Injured ( |
||
obj | ||
value | uint | |
info | NetMsg | |
return | void |
public PlayRobotAction ( uint action_id ) : void | ||
action_id | uint | |
return | void |
protected ProcessAction_Attack ( GameStruct act ) : void | ||
act | GameStruct | |
return | void |
protected ProcessAction_Die ( GameStruct act ) : void | ||
act | GameStruct | |
return | void |
protected ProcessAction_Injured ( GameStruct act ) : void | ||
act | GameStruct | |
return | void |
protected ProcessAction_Move ( GameStruct act ) : void | ||
act | GameStruct | |
return | void |
public ProcessNetMsg ( ushort tag, byte netdata ) : void | ||
tag | ushort | |
netdata | byte | |
return | void |
public ScroolRandom ( short _x, short _y ) : void | ||
_x | short | |
_y | short | |
return | void |
public SendDropItemInfo ( |
||
obj | ||
return | void |
public SendMonsterInfo ( |
||
obj | ||
return | void |
public SendRoleInfo ( |
||
play | ||
return | void |
public SendRoleMoveInfo ( |
||
obj | ||
runValue | byte | |
_refobj | ||
return | void |
public SetCurrentAction ( uint action ) : void | ||
action | uint | |
return | void |
public SetCurrentNpcInfo ( GameStruct info ) : void | ||
info | GameStruct | |
return | void |
public SetCurrentPtichID ( int PtichId ) : void | ||
PtichId | int | |
return | void |
public SetCurrentRandom ( int nValue ) : void | ||
nValue | int | |
return | void |
public SetCurrentRemotePtichId ( int RemotePtichId ) : void | ||
RemotePtichId | int | |
return | void |
public SetDancing ( short nDancingId ) : void | ||
nDancingId | short | |
return | void |
public SetUseItemEudemonId ( uint eudemon_id ) : void | ||
eudemon_id | uint | |
return | void |
public SetZhaoHuanWuHuanObj ( |
||
obj | ||
return | void |
public TakeMount ( uint eudemon_id, uint nMountID ) : void | ||
eudemon_id | uint | |
nMountID | uint | |
return | void |
public TakeOffMount ( uint eudemon_id ) : void | ||
eudemon_id | uint | |
return | void |
public PlayerAttribute,GameStruct mAttribute | ||
return |