메소드 |
설명 |
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AddExp ( int nDamage, int nAtkLev, int nDefLev ) : void |
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AddHotKeyInfo ( GameStruct info ) : void |
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Alive ( bool isSitu = false ) : void |
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BroadcastBuffer ( byte data, bool isThis = false ) : void |
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CalcAttribute ( ) : void |
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CalcFightSoul ( ) : void |
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CalcSex ( ) : void |
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CanPK ( BaseObject obj, bool bGoCrime = true ) : bool |
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ChangeAttribute ( GameStruct type, int value, bool isBrocat = true ) : void |
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ChangeFubenMap ( GameMap map, short x, short y ) : void |
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ChangeMap ( uint mapid, short x, short y ) : void |
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ChangeMoney ( MONEYTYPE type, int value ) : void |
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ChatNotice ( String text ) : void |
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ClearHotKey ( byte group ) : void |
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ClearScriptMenuLink ( ) : void |
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ClearThis ( ) : void |
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ClearThis ( PlayerObject play ) : void |
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Dispose ( ) : void |
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EnterGame ( GameBase _session, bool isFirst = false ) : void |
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ExitGame ( ) : void |
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FlyMap ( uint mapid, short x, short y, byte dir ) : void |
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GetBaseAttr ( ) : PlayerAttribute |
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GetCurrentAction ( ) : uint |
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GetCurrentNpcInfo ( ) : NPCInfo |
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GetCurrentPtichID ( ) : int |
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GetCurrentRandom ( ) : int |
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GetCurrentRemotePtichId ( ) : int |
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GetDefense ( ) : int |
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GetEudemonSystem ( ) : PlayerEudemon |
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GetFace ( ) : uint |
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GetFightSoul ( ) : int |
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GetFightSystem ( ) : PlayerFight |
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GetFriendSystem ( ) : PlayerFriend |
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GetGuanJue ( ) : GameStruct.GUANGJUELEVEL |
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GetHotKeyInfo ( ) : String |
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GetItemSystem ( ) : PlayerItem |
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GetJob ( ) : byte |
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GetLegionSystem ( ) : PlayerLegion |
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GetLevel ( ) : byte |
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GetLookFace ( ) : int |
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GetMagicAck ( ) : int |
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GetMagicDefense ( ) : int |
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GetMagicSystem ( ) : PlayerMagic |
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GetMaxAck ( ) : int |
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GetMaxMagixAck ( ) : int |
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GetMenuLink ( ) : uint>.Dictionary |
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GetMinAck ( ) : int |
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GetMoneyCount ( MONEYTYPE type ) : int |
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GetMountID ( ) : uint |
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GetPKSystem ( ) : PlayerPK |
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GetSex ( ) : byte |
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GetTaskID ( ) : uint |
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GetTeam ( ) : Team |
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GetTimerSystem ( ) : PlayerTimer |
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GetTradSystem ( ) : PlayerTrad |
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GetUseItemEudemonId ( ) : uint |
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Injured ( BaseObject obj, uint value, NetMsg info ) : void |
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IsDancing ( ) : bool |
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IsDie ( ) : bool |
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IsExit ( ) : bool |
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IsGM ( ) : bool |
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IsGhost ( ) : bool |
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IsMountState ( ) : bool |
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Kick ( ) : void |
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LeftNotice ( String text ) : void |
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Move ( NetMsg move ) : bool |
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MsgBox ( String text ) : void |
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OpenDialog ( int dwData ) : void |
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PlayAction ( uint action_id ) : void |
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PlayRobotAction ( uint action_id ) : void |
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PlayerObject ( ) : System |
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ProcessNetMsg ( ushort tag, byte netdata ) : void |
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Ptich ( ) : void |
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ReCallMap ( ) : void |
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RefreshRoleInfo ( ) : void |
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RefreshVisibleObject ( ) : void |
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ResetLevelExp ( ) : void |
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Run ( ) : bool |
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ScroolRandom ( short _x, short _y ) : void |
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SendDropItemInfo ( BaseObject obj ) : void |
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SendHotKeyInfo ( ) : void |
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SendMonsterInfo ( BaseObject obj ) : void |
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SendNpcInfo ( BaseObject obj ) : void |
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SendRoleInfo ( PlayerObject play ) : void |
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SendRoleMoveInfo ( BaseObject obj, byte runValue, RefreshObject _refobj ) : void |
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SetCurrentAction ( uint action ) : void |
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SetCurrentNpcInfo ( GameStruct info ) : void |
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SetCurrentPtichID ( int PtichId ) : void |
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SetCurrentRandom ( int nValue ) : void |
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SetCurrentRemotePtichId ( int RemotePtichId ) : void |
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SetDancing ( short nDancingId ) : void |
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SetExit ( bool _isExit ) : void |
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SetFace ( uint _face ) : void |
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SetGuanJue ( GameStruct info ) : void |
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SetHotKeyInfo ( String text ) : void |
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SetJob ( byte _job ) : void |
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SetPkMode ( byte pkmode ) : void |
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SetTaskID ( uint _id ) : void |
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SetTeam ( Team _team ) : void |
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SetTransmitIng ( bool v ) : void |
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SetUseItemEudemonId ( uint eudemon_id ) : void |
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SetZhaoHuanWuHuanObj ( BaseObject obj ) : void |
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TakeMount ( uint eudemon_id, uint nMountID ) : void |
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TakeOffMount ( uint eudemon_id ) : void |
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TransformGhost ( ) : void |
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