Method | Description | |
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AddEnemy ( Vector3 pos, Enemies e ) : void | ||
ApplyAlignments ( ) : void | ||
Draw ( |
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EnemyHandler ( Microsoft.Xna.Framework.Game game ) : System | ||
GenerateEnemies ( ) : void | ||
Initialize ( ) : void |
Allows the game component to perform any initialization it needs to before starting to run. This is where it can query for any required services and load content.
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IsCollidingWithPlayer ( Vector3 playerPos ) : void | ||
IsCollidingWithSpell ( |
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NextLevel ( ) : void | ||
ResetAfterGameOver ( ) : void | ||
Update ( |
Allows the game component to update itself.
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Method | Description | |
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LoadContent ( ) : void |
Method | Description | |
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MoveEnemies ( |
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SpawnEnemy ( |
public AddEnemy ( Vector3 pos, Enemies e ) : void | ||
pos | Vector3 | |
e | Enemies | |
return | void |
public Draw ( |
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gameTime | ||
return | void |
public EnemyHandler ( Microsoft.Xna.Framework.Game game ) : System | ||
game | Microsoft.Xna.Framework.Game | |
return | System |
public IsCollidingWithPlayer ( Vector3 playerPos ) : void | ||
playerPos | Vector3 | |
return | void |
public IsCollidingWithSpell ( |
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spellHandler | ||
return | void |
public Update ( |
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gameTime | Provides a snapshot of timing values. | |
return | void |