메소드 |
설명 |
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AddEnemy ( Vector3 pos, Enemies e ) : void |
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ApplyAlignments ( ) : void |
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Draw ( GameTime gameTime ) : void |
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EnemyHandler ( Microsoft.Xna.Framework.Game game ) : System |
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GenerateEnemies ( ) : void |
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Initialize ( ) : void |
Allows the game component to perform any initialization it needs to before starting to run. This is where it can query for any required services and load content. |
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IsCollidingWithPlayer ( Vector3 playerPos ) : void |
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IsCollidingWithSpell ( SpellHandler spellHandler ) : void |
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NextLevel ( ) : void |
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ResetAfterGameOver ( ) : void |
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Update ( GameTime gameTime ) : void |
Allows the game component to update itself. |
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