C# Class HappyFunTimesEditor.HFTReadmeWindow

Inheritance: EditorWindow
Exibir arquivo Open project: greggman/hft-unity-gamepad Class Usage Examples

Public Methods

Method Description
CloseIfOurs ( Component component ) : void
GetInstance ( ) : HFTReadmeWindow
GetInstanceIfExists ( ) : HFTReadmeWindow
SetContent ( string title, string text, bool richText, bool useMarkdownish, Component component ) : void

Private Methods

Method Description
DrawLinks ( ) : void
GetStyle ( float width, float height ) : GUIStyle
OnDestroy ( ) : void
OnGUI ( ) : void
OnProjectChange ( ) : void

Method Details

CloseIfOurs() public method

public CloseIfOurs ( Component component ) : void
component UnityEngine.Component
return void

GetInstance() public static method

public static GetInstance ( ) : HFTReadmeWindow
return HFTReadmeWindow

GetInstanceIfExists() public static method

public static GetInstanceIfExists ( ) : HFTReadmeWindow
return HFTReadmeWindow

SetContent() public method

public SetContent ( string title, string text, bool richText, bool useMarkdownish, Component component ) : void
title string
text string
richText bool
useMarkdownish bool
component UnityEngine.Component
return void