C# Class GoodAI.BrainSimulator.Forms.NodePropertyForm

Inheritance: WeifenLuo.WinFormsUI.Docking.DockContent, INotifyPropertyChanged
Exibir arquivo Open project: GoodAI/BrainSimulator Class Usage Examples

Public Methods

Method Description
NodePropertyForm ( MainForm mainForm ) : GoodAI.BrainSimulator.NodeView
RefreshView ( ) : void
item_Click ( object sender, EventArgs e ) : void

Protected Methods

Method Description
OnPropertyChanged ( string propertyName = null ) : void

Private Methods

Method Description
GetMenuItemName ( GoodAI.Core.Configuration.MyObserverConfig oc ) : String
RefreshDashboardButton ( ) : void
RefreshNode ( MyWorkingNode node ) : void
UpdateObserverList ( ) : void
UpdateTitleAndButtons ( ) : void
clearDataButton_Click ( object sender, EventArgs e ) : void
dashboardButton_CheckedChanged ( object sender, EventArgs e ) : void
helpButton_Click ( object sender, EventArgs e ) : void
loadNodeDataButton_Click ( object sender, EventArgs e ) : void
propertyGrid_Enter ( object sender, EventArgs e ) : void
propertyGrid_PropertyValueChanged ( object s, System.Windows.Forms.PropertyValueChangedEventArgs e ) : void
propertyGrid_SelectedGridItemChanged ( object sender, System.Windows.Forms.SelectedGridItemChangedEventArgs e ) : void
saveDataNodeButton_Click ( object sender, EventArgs e ) : void
snapshotButton_Click ( object sender, EventArgs e ) : void

Method Details

NodePropertyForm() public method

public NodePropertyForm ( MainForm mainForm ) : GoodAI.BrainSimulator.NodeView
mainForm MainForm
return GoodAI.BrainSimulator.NodeView

OnPropertyChanged() protected method

protected OnPropertyChanged ( string propertyName = null ) : void
propertyName string
return void

RefreshView() public method

public RefreshView ( ) : void
return void

item_Click() public method

public item_Click ( object sender, EventArgs e ) : void
sender object
e System.EventArgs
return void