C# Class GameStateManagement.MessageBoxScreen

A popup message box screen, used to display "are you sure?" confirmation messages.
Inheritance: GameScreen
Exibir arquivo Open project: GarethIW/LDEngine Class Usage Examples

Public Methods

Method Description
Draw ( GameTime gameTime ) : void

Draws the message box.

HandleInput ( InputState input ) : void

Responds to user input, accepting or cancelling the message box.

LoadContent ( ) : void

Loads graphics content for this screen. This uses the shared ContentManager provided by the Game class, so the content will remain loaded forever. Whenever a subsequent MessageBoxScreen tries to load this same content, it will just get back another reference to the already loaded data.

MessageBoxScreen ( string message ) : System

Constructor lets the caller specify whether to include the standard "A=ok, B=cancel" usage text prompt.

Method Details

Draw() public method

Draws the message box.
public Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void

HandleInput() public method

Responds to user input, accepting or cancelling the message box.
public HandleInput ( InputState input ) : void
input InputState
return void

LoadContent() public method

Loads graphics content for this screen. This uses the shared ContentManager provided by the Game class, so the content will remain loaded forever. Whenever a subsequent MessageBoxScreen tries to load this same content, it will just get back another reference to the already loaded data.
public LoadContent ( ) : void
return void

MessageBoxScreen() public method

Constructor lets the caller specify whether to include the standard "A=ok, B=cancel" usage text prompt.
public MessageBoxScreen ( string message ) : System
message string
return System