C# Class GameFramework.Story.Commands.ObjAddImpactCommand

objaddimpact(obj_id, impactid, arg1, arg2, ...)[seq("@seq")];
Inheritance: StorySystem.AbstractStoryCommand
Exibir arquivo Open project: dreamanlan/CSharpGameFramework Class Usage Examples

Public Methods

Method Description
Clone ( ) : IStoryCommand

Protected Methods

Method Description
Evaluate ( StoryInstance instance, object iterator, object args ) : void
ExecCommand ( StoryInstance instance, long delta ) : bool
Load ( Dsl callData ) : void
ResetState ( ) : void

Private Methods

Method Description
LoadVarName ( Dsl callData ) : void

Method Details

Clone() public method

public Clone ( ) : IStoryCommand
return IStoryCommand

Evaluate() protected method

protected Evaluate ( StoryInstance instance, object iterator, object args ) : void
instance StorySystem.StoryInstance
iterator object
args object
return void

ExecCommand() protected method

protected ExecCommand ( StoryInstance instance, long delta ) : bool
instance StorySystem.StoryInstance
delta long
return bool

Load() protected method

protected Load ( Dsl callData ) : void
callData Dsl
return void

ResetState() protected method

protected ResetState ( ) : void
return void