C# Class Game.Link

Exibir arquivo Open project: vs-team/casanova-mk2 Class Usage Examples

Public Properties

Property Type Description
AutoHopActive System.Boolean
Destination Planet
ID int
IsAutoRouteActive System.Boolean
JustEntered bool
ShipsToRemove List
Source Planet
SourcesReversed System.Boolean
Target Planet
TravelingShips List
TravellingFleets List
UnityLine UnityLine
UnityLink UnityLink
___ahm_ih_240 Planet>>.List
___amount_of_active_targets50 System.Int32
___amount_of_ships_to_send_per_target50 System.Int32
___autoroute_value30 System.Boolean
___elems40 Planet>>.List
___new_fleet10 Fleet
___new_fleet21 Fleet
___next_hops30 Ship>>.List
___query30 List
___ships_to_send30 List
count_down4 System.Single
frame int

Public Methods

Method Description
Link ( UnityLine ul, Planet s, Planet d ) : Casanova.Prelude
Link ( UnityLink l, Planet p1, Planet p2, System are_sources_reversed ) : Casanova.Prelude
Rule0 ( float dt, World world ) : void
Rule1 ( float dt, World world ) : void
Rule2 ( float dt, World world ) : void
Rule3 ( float dt, World world ) : void
Rule4 ( float dt, World world ) : void
Rule5 ( float dt, World world ) : void
Rule6 ( float dt, World world ) : void
Update ( float dt, World world ) : void

Method Details

Link() public method

public Link ( UnityLine ul, Planet s, Planet d ) : Casanova.Prelude
ul UnityLine
s Planet
d Planet
return Casanova.Prelude

Link() public method

public Link ( UnityLink l, Planet p1, Planet p2, System are_sources_reversed ) : Casanova.Prelude
l UnityLink
p1 Planet
p2 Planet
are_sources_reversed System
return Casanova.Prelude

Rule0() public method

public Rule0 ( float dt, World world ) : void
dt float
world World
return void

Rule1() public method

public Rule1 ( float dt, World world ) : void
dt float
world World
return void

Rule2() public method

public Rule2 ( float dt, World world ) : void
dt float
world World
return void

Rule3() public method

public Rule3 ( float dt, World world ) : void
dt float
world World
return void

Rule4() public method

public Rule4 ( float dt, World world ) : void
dt float
world World
return void

Rule5() public method

public Rule5 ( float dt, World world ) : void
dt float
world World
return void

Rule6() public method

public Rule6 ( float dt, World world ) : void
dt float
world World
return void

Update() public method

public Update ( float dt, World world ) : void
dt float
world World
return void

Property Details

AutoHopActive public_oe property

public Boolean,System AutoHopActive
return System.Boolean

Destination public_oe property

public Planet,Game Destination
return Planet

ID public_oe property

public int ID
return int

IsAutoRouteActive public_oe property

public Boolean,System IsAutoRouteActive
return System.Boolean

JustEntered public_oe property

public bool JustEntered
return bool

ShipsToRemove public_oe property

public List ShipsToRemove
return List

Source public_oe property

public Planet,Game Source
return Planet

SourcesReversed public_oe property

public Boolean,System SourcesReversed
return System.Boolean

Target public_oe property

public Planet,Game Target
return Planet

TravelingShips public_oe property

public List TravelingShips
return List

TravellingFleets public_oe property

public List TravellingFleets
return List

UnityLine public_oe property

public UnityLine UnityLine
return UnityLine

UnityLink public_oe property

public UnityLink UnityLink
return UnityLink

___ahm_ih_240 public_oe property

public List> ___ahm_ih_240
return Planet>>.List

___amount_of_active_targets50 public_oe property

public Int32,System ___amount_of_active_targets50
return System.Int32

___amount_of_ships_to_send_per_target50 public_oe property

public Int32,System ___amount_of_ships_to_send_per_target50
return System.Int32

___autoroute_value30 public_oe property

public Boolean,System ___autoroute_value30
return System.Boolean

___elems40 public_oe property

public List> ___elems40
return Planet>>.List

___new_fleet10 public_oe property

public Fleet,Game ___new_fleet10
return Fleet

___new_fleet21 public_oe property

public Fleet,Game ___new_fleet21
return Fleet

___next_hops30 public_oe property

public List> ___next_hops30
return Ship>>.List

___query30 public_oe property

public List ___query30
return List

___ships_to_send30 public_oe property

public List ___ships_to_send30
return List

count_down4 public_oe property

public Single,System count_down4
return System.Single

frame public_oe property

public int frame
return int