C# Class Fusion.Engine.Client.GameClient.State

Exibir arquivo Open project: demiurghg/FusionEngine

Public Properties

Property Type Description
ClientState ClientState

Protected Properties

Property Type Description
gameClient GameClient

Public Methods

Method Description
DataReceived ( NetCommand command, NetIncomingMessage msg ) : void
State ( GameClient gameClient, ClientState clientState ) : System

Ctor

StatusChanged ( NetConnectionStatus status, string message, NetConnection connection ) : void
Update ( GameTime gameTime ) : void
UserConnect ( string host, int port ) : void
UserDisconnect ( string reason ) : void

Method Details

DataReceived() public abstract method

public abstract DataReceived ( NetCommand command, NetIncomingMessage msg ) : void
command NetCommand
msg Lidgren.Network.NetIncomingMessage
return void

State() public method

Ctor
public State ( GameClient gameClient, ClientState clientState ) : System
gameClient GameClient
clientState ClientState
return System

StatusChanged() public abstract method

public abstract StatusChanged ( NetConnectionStatus status, string message, NetConnection connection ) : void
status NetConnectionStatus
message string
connection Lidgren.Network.NetConnection
return void

Update() public abstract method

public abstract Update ( GameTime gameTime ) : void
gameTime Fusion.Engine.Common.GameTime
return void

UserConnect() public abstract method

public abstract UserConnect ( string host, int port ) : void
host string
port int
return void

UserDisconnect() public abstract method

public abstract UserDisconnect ( string reason ) : void
reason string
return void

Property Details

ClientState public_oe property

gets client state
public ClientState ClientState
return ClientState

gameClient protected_oe property

game client
protected GameClient,Fusion.Engine.Client gameClient
return GameClient