C# Class Fusion.Drivers.Graphics.RenderTargetSurface

Represenst single rendering surface for render targets. Never dispose RenderTargetSurface. I always will be disposed by owning object.
Inheritance: System.DisposableBase
Exibir arquivo Open project: demiurghg/FusionEngine Class Usage Examples

Protected Methods

Method Description
Dispose ( bool disposing ) : void

Disposes

Private Methods

Method Description
RenderTargetSurface ( SharpDX.Direct3D11.RenderTargetView rtv, SharpDX.Direct3D11.UnorderedAccessView uav, Resource resource, int subresource, ColorFormat format, int width, int height, int sampleCount ) : System

Method Details

Dispose() protected method

Disposes
protected Dispose ( bool disposing ) : void
disposing bool
return void