Method | Description | |
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Intersects ( |
A value indicating whether the player intersects.
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PipeManager ( |
Initializes a new PipeManager class.
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Render ( RenderDevice renderer ) : void |
Renders the object.
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Reset ( ) : void |
Resets the PipeManager.
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Update ( |
Updates the object.
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public Intersects ( |
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player | The Player. | |
return | bool |
public PipeManager ( |
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pipeBody | The PipeBody. | |
pipeBottom | The PipeBottom head. | |
pipeTop | The PipeTop head. | |
return | System |
public Render ( RenderDevice renderer ) : void | ||
renderer | RenderDevice | The Renderer. |
return | void |
public Update ( |
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gameTime | The GameTime. | |
return | void |