Property | Type | Description | |
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_renders | UnityEngine.Renderer[] | ||
_wrapTarget |
Method | Description | |
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CacheRenderers ( ) : void |
GoWrapper will cache all renderers of your gameobject on constructor. If your gameobject change laterly, call this function to update the cache. GoWrapper会在构造函数里查询你的gameobject所有的Renderer并保存。如果你的gameobject 后续发生了改变,调用这个函数通知GoWrapper重新查询和保存。
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Dispose ( ) : void | ||
GoWrapper ( ) : FairyGUI.Utils |
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GoWrapper ( |
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public GoWrapper ( |
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go | ||
return | FairyGUI.Utils |
protected Renderer[],UnityEngine _renders | ||
return | UnityEngine.Renderer[] |