Property | Type | Description | |
---|---|---|---|
Inbox | |||
LotController | |||
Title | |||
gizmo | |||
ucp | |||
vm |
Method | Description | |
---|---|---|
CleanupLastWorld ( ) : void | ||
ClientStateChange ( int state, float progress ) : void | ||
ClientStateChangeProcess ( int state, float progress ) : void | ||
CloseInbox ( ) : void | ||
CoreGameScreen ( ) : System | ||
InitTestLot ( string path, bool host ) : void | ||
OpenInbox ( ) : void | ||
Update ( FSO state ) : void |
Method | Description | |
---|---|---|
Controller_OnNewTimeOfDay ( System.DateTime TimeOfDay ) : void | ||
Controller_OnPlayerJoined ( |
||
DisconnectedOKClick ( |
||
MessageController_OnSendLetter ( string message, string subject, string destinationUser ) : void |
Message was sent by player to another player.
|
|
MessageController_OnSendMessage ( string message, string GUID ) : void | ||
MouseHandler ( UIMouseEventType type, UpdateState state ) : void | ||
SaveHouseButton_OnButtonClick ( |
||
VMDebug_OnButtonClick ( |
||
VMRefreshed ( ) : void | ||
Vm_OnChatEvent ( SimAntics evt ) : void |
public ClientStateChange ( int state, float progress ) : void | ||
state | int | |
progress | float | |
return | void |
public ClientStateChangeProcess ( int state, float progress ) : void | ||
state | int | |
progress | float | |
return | void |
public InitTestLot ( string path, bool host ) : void | ||
path | string | |
host | bool | |
return | void |
public UIInbox,FSO.Client.UI.Panels Inbox | ||
return |
public UILotControl,FSO.Client.UI.Panels LotController | ||
return |
public UIGameTitle,FSO.Client.UI.Panels Title | ||
return |
public UIGizmo,FSO.Client.UI.Panels gizmo | ||
return |