C# Class FSO.Client.UI.Controls.UISim

Renders a sim in the UI, this class just helps translate the UI world into the 3D world for sim rendering
Inheritance: FSO.Client.UI.Framework.UIElement
Exibir arquivo Open project: RHY3756547/FreeSO Class Usage Examples

Public Properties

Property Type Description
AutoRotate bool
Avatar FSO.Vitaboy.AdultVitaboyModel
HeadXPos float
RotationRange float
RotationSpeed float
RotationStartAngle float
SimScale float
ViewScale float

Protected Properties

Property Type Description
m_BodyOutfitID ulong
m_City CityInfo
m_CreatedThisSession bool
m_Description string
m_GUID Guid
m_HeadOutfitID ulong
m_HouseX short
m_LotID int
m_Name string
m_Sex string
m_Timestamp string

Public Methods

Method Description
AssignGUID ( string GUID ) : void

Received a server-generated GUID.

Draw ( FSO.Client.UI.Framework.UISpriteBatch batch ) : void
PreDraw ( UISpriteBatch batch ) : void
UISim ( Guid GUID ) : System
UISim ( Guid GUID, bool AddScene ) : System
UISim ( string GUID ) : System
UISim ( string GUID, bool AddScene ) : System
Update ( UpdateState state ) : void

Private Methods

Method Description
GraphicsDevice_DeviceReset ( object sender, EventArgs e ) : void
UISimInit ( ) : void

Method Details

AssignGUID() public method

Received a server-generated GUID.
public AssignGUID ( string GUID ) : void
GUID string The GUID to assign to this sim.
return void

Draw() public method

public Draw ( FSO.Client.UI.Framework.UISpriteBatch batch ) : void
batch FSO.Client.UI.Framework.UISpriteBatch
return void

PreDraw() public method

public PreDraw ( UISpriteBatch batch ) : void
batch UISpriteBatch
return void

UISim() public method

public UISim ( Guid GUID ) : System
GUID Guid
return System

UISim() public method

public UISim ( Guid GUID, bool AddScene ) : System
GUID Guid
AddScene bool
return System

UISim() public method

public UISim ( string GUID ) : System
GUID string
return System

UISim() public method

public UISim ( string GUID, bool AddScene ) : System
GUID string
AddScene bool
return System

Update() public method

public Update ( UpdateState state ) : void
state UpdateState
return void

Property Details

AutoRotate public_oe property

public bool AutoRotate
return bool

Avatar public_oe property

public AdultVitaboyModel,FSO.Vitaboy Avatar
return FSO.Vitaboy.AdultVitaboyModel

HeadXPos public_oe property

public float HeadXPos
return float

RotationRange public_oe property

public float RotationRange
return float

RotationSpeed public_oe property

public float RotationSpeed
return float

RotationStartAngle public_oe property

public float RotationStartAngle
return float

SimScale public_oe property

public float SimScale
return float

ViewScale public_oe property

public float ViewScale
return float

m_BodyOutfitID protected_oe property

protected ulong m_BodyOutfitID
return ulong

m_City protected_oe property

protected CityInfo m_City
return CityInfo

m_CreatedThisSession protected_oe property

protected bool m_CreatedThisSession
return bool

m_Description protected_oe property

protected string m_Description
return string

m_GUID protected_oe property

protected Guid m_GUID
return Guid

m_HeadOutfitID protected_oe property

protected ulong m_HeadOutfitID
return ulong

m_HouseX protected_oe property

protected short m_HouseX
return short

m_LotID protected_oe property

protected int m_LotID
return int

m_Name protected_oe property

protected string m_Name
return string

m_Sex protected_oe property

protected string m_Sex
return string

m_Timestamp protected_oe property

protected string m_Timestamp
return string