프로퍼티 | 타입 | 설명 | |
---|---|---|---|
AutoRotate | bool | ||
Avatar | |||
HeadXPos | float | ||
RotationRange | float | ||
RotationSpeed | float | ||
RotationStartAngle | float | ||
SimScale | float | ||
ViewScale | float |
프로퍼티 | 타입 | 설명 | |
---|---|---|---|
m_BodyOutfitID | ulong | ||
m_City | CityInfo | ||
m_CreatedThisSession | bool | ||
m_Description | string | ||
m_GUID | Guid | ||
m_HeadOutfitID | ulong | ||
m_HouseX | short | ||
m_LotID | int | ||
m_Name | string | ||
m_Sex | string | ||
m_Timestamp | string |
메소드 | 설명 | |
---|---|---|
AssignGUID ( string GUID ) : void |
Received a server-generated GUID.
|
|
Draw ( FSO.Client.UI.Framework.UISpriteBatch batch ) : void | ||
PreDraw ( UISpriteBatch batch ) : void | ||
UISim ( Guid GUID ) : System | ||
UISim ( Guid GUID, bool AddScene ) : System | ||
UISim ( string GUID ) : System | ||
UISim ( string GUID, bool AddScene ) : System | ||
Update ( UpdateState state ) : void |
메소드 | 설명 | |
---|---|---|
GraphicsDevice_DeviceReset ( object sender, EventArgs e ) : void | ||
UISimInit ( ) : void |
public AssignGUID ( string GUID ) : void | ||
GUID | string | The GUID to assign to this sim. |
리턴 | void |
public Draw ( FSO.Client.UI.Framework.UISpriteBatch batch ) : void | ||
batch | FSO.Client.UI.Framework.UISpriteBatch | |
리턴 | void |
public UISim ( string GUID, bool AddScene ) : System | ||
GUID | string | |
AddScene | bool | |
리턴 | System |