Property | Type | Description | |
---|---|---|---|
Null |
Method | Description | |
---|---|---|
AddObject ( |
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AddSelection ( |
||
Clear ( ) : void | ||
ClearState ( ) : void | ||
Clone ( |
||
ComputeCenter ( ) : void | ||
Contains ( |
||
Create ( ) : |
||
Delete ( ) : void | ||
Dispose ( ) : void | ||
DropToGround ( bool physics, bool group ) : void | ||
EditorObjectSelection ( |
||
GetComputeCenter ( ) : |
||
GetObjects ( ) : IEnumerable |
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GetPhysEntities ( |
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GetValidObjects ( |
||
IndexOf ( |
||
LoadFromXml ( string xml, bool managed ) : bool | ||
LoadState ( ) : void | ||
MoveTo ( |
||
RemoveInvalidObjects ( ) : void | ||
RemoveObject ( |
||
RemoveSelection ( |
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Rotate ( |
||
Rotate ( float angle, |
||
RotateCenter ( float angle, |
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RotateGimbal ( |
||
RotateLocal ( |
||
SaveState ( ) : void | ||
SaveToXml ( ) : string | ||
SetAngles ( Vec3 angles ) : void | ||
SetPos ( Vec3 pos ) : void | ||
SnapToClosestObjects ( ) : void | ||
SnapToPivot ( EditorObjectPivot source, EditorObjectPivot target, bool preserveOrientation, float snapAngle ) : void | ||
ToggleObject ( EditorObject obj ) : void | ||
ToggleSelection ( EditorObjectSelection selection ) : void | ||
this ( int index ) : EditorObject |
public AddSelection ( |
||
selection | ||
return | void |
public Clone ( |
||
newSelection | ||
cloneObjects | bool | |
return | void |
public static Create ( ) : |
||
return |
public DropToGround ( bool physics, bool group ) : void | ||
physics | bool | |
group | bool | |
return | void |
public EditorObjectSelection ( |
||
ptr | ||
return | System |
public GetPhysEntities ( |
||
vector | ||
return | void |
public GetValidObjects ( |
||
selection | ||
return | void |
public LoadFromXml ( string xml, bool managed ) : bool | ||
xml | string | |
managed | bool | |
return | bool |
public MoveTo ( |
||
pos | ||
mode | ||
return | void |
public RemoveObject ( |
||
obj | ||
return | void |
public RemoveSelection ( |
||
selection | ||
return | void |
public Rotate ( |
||
angles | ||
axis | ||
pivot | ||
affectCenter | bool | |
return | void |
public Rotate ( float angle, |
||
angle | float | |
axis | ||
pivot | ||
affectCenter | bool | |
return | void |
public RotateCenter ( float angle, |
||
angle | float | |
axis | ||
return | void |
public SnapToPivot ( EditorObjectPivot source, EditorObjectPivot target, bool preserveOrientation, float snapAngle ) : void | ||
source | EditorObjectPivot | |
target | EditorObjectPivot | |
preserveOrientation | bool | |
snapAngle | float | |
return | void |
public ToggleObject ( EditorObject obj ) : void | ||
obj | EditorObject | |
return | void |
public ToggleSelection ( EditorObjectSelection selection ) : void | ||
selection | EditorObjectSelection | |
return | void |