메소드 |
설명 |
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AddObject ( EditorObject obj ) : void |
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AddSelection ( EditorObjectSelection selection ) : void |
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Clear ( ) : void |
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ClearState ( ) : void |
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Clone ( EditorObjectSelection newSelection, bool cloneObjects ) : void |
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ComputeCenter ( ) : void |
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Contains ( EditorObject obj ) : bool |
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Create ( ) : EditorObjectSelection |
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Delete ( ) : void |
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Dispose ( ) : void |
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DropToGround ( bool physics, bool group ) : void |
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EditorObjectSelection ( IntPtr ptr ) : System |
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GetComputeCenter ( ) : Vec3 |
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GetObjects ( ) : IEnumerable |
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GetPhysEntities ( PhysEntityVector vector ) : void |
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GetValidObjects ( EditorObjectSelection selection ) : void |
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IndexOf ( EditorObject obj ) : int |
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LoadFromXml ( string xml, bool managed ) : bool |
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LoadState ( ) : void |
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MoveTo ( Vec3 pos, EditorObjectSelection mode ) : void |
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RemoveInvalidObjects ( ) : void |
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RemoveObject ( EditorObject obj ) : void |
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RemoveSelection ( EditorObjectSelection selection ) : void |
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Rotate ( Vec3 angles, Vec3 axis, Vec3 pivot, bool affectCenter ) : void |
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Rotate ( float angle, Vec3 axis, Vec3 pivot, bool affectCenter ) : void |
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RotateCenter ( float angle, Vec3 axis ) : void |
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RotateGimbal ( Vec3 angles ) : void |
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RotateLocal ( Vec3 angles ) : void |
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SaveState ( ) : void |
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SaveToXml ( ) : string |
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SetAngles ( Vec3 angles ) : void |
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SetPos ( Vec3 pos ) : void |
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SnapToClosestObjects ( ) : void |
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SnapToPivot ( EditorObjectPivot source, EditorObjectPivot target, bool preserveOrientation, float snapAngle ) : void |
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ToggleObject ( EditorObject obj ) : void |
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ToggleSelection ( EditorObjectSelection selection ) : void |
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this ( int index ) : EditorObject |
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