Property | Type | Description | |
---|---|---|---|
useColonyAndPlatinum | bool | ||
useShelters | bool |
Method | Description | |
---|---|---|
Create ( ) : |
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Create ( StartingCardSplit split ) : |
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GameConfigBuilder ( ) : System | ||
GameConfigBuilder ( |
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GenerateCompletelyRandomKingdom ( IEnumerable |
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KeepOnlyEvents ( HashSet |
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KeepOnlyKingdomCard ( HashSet |
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RandomizeEvents ( |
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RandomizeKingdom ( IEnumerable |
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ReRollPlatinumColony ( |
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ReRollShelter ( |
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SetBaneCard ( Dominion.Card card ) : void | ||
SetCardSplitPerPlayer ( StartingCardSplit splits ) : void | ||
SetEvents ( IEnumerable |
||
SetKingdomPiles ( IEnumerable |
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SetShuffleLuckPerPlayer ( IEnumerable |
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SetStartingDeck ( IEnumerable |
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SetStartingDeckPerPlayer ( IEnumerable |
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ToGameConfig ( ) : |
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ToGameDescription ( ) : |
Method | Description | |
---|---|---|
GetCardSetFromArray ( IEnumerable |
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GetCardSetSameForAllPlayers ( IEnumerable |
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GetCardsForSplit ( StartingCardSplit split, |
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GetDefaultStartingDeck ( int playerPosition, |
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GetDefaultStartingHand ( int playerPosition, |
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GetStartingHandForSplit ( StartingCardSplit split ) : MapPlayerGameConfigToCardSet | ||
PopulateCardListToCount ( int targetCount, List |
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ShouldIncludeExpansion ( Dominion expansion, |
public static Create ( StartingCardSplit split ) : |
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split | StartingCardSplit | |
return |
public GameConfigBuilder ( |
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gameConfig | ||
return | System |
public GenerateCompletelyRandomKingdom ( IEnumerable |
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allCards | IEnumerable |
|
random | ||
return | void |
public static KeepOnlyEvents ( HashSet |
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setCards | HashSet |
|
return | void |
public static KeepOnlyKingdomCard ( HashSet |
||
setCards | HashSet |
|
return | void |
public RandomizeEvents ( |
||
random | ||
return | void |
public RandomizeKingdom ( IEnumerable |
||
allCards | IEnumerable |
|
random | ||
return | void |
public ReRollPlatinumColony ( |
||
random | ||
return | void |
public ReRollShelter ( |
||
random | ||
return | void |
public SetBaneCard ( Dominion.Card card ) : void | ||
card | Dominion.Card | |
return | void |
public SetCardSplitPerPlayer ( StartingCardSplit splits ) : void | ||
splits | StartingCardSplit | |
return | void |
public SetEvents ( IEnumerable |
||
cards | IEnumerable |
|
return | void |
public SetKingdomPiles ( IEnumerable |
||
cards | IEnumerable |
|
return | void |
public SetShuffleLuckPerPlayer ( IEnumerable |
||
cardPerPlayer | IEnumerable |
|
return | void |
public SetStartingDeck ( IEnumerable |
||
startingCards | IEnumerable |
|
return | void |
public SetStartingDeckPerPlayer ( IEnumerable |
||
cardPerPlayer | IEnumerable |
|
return | void |
public ToGameDescription ( ) : |
||
return |