Property | Type | Description | |
---|---|---|---|
OnSelectEquipment | int>.Action | ||
OnSelectManeuver | Action |
Method | Description | |
---|---|---|
Draw ( ) : void | ||
Initialize ( GameMain gameMain, string &reason ) : bool | ||
LoadEquipments ( Ship shipDesign, EquipmentType equipmentType, int currentManeuver, int>.Dictionary |
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LoadEquipments ( Ship shipDesign, EquipmentType equipmentType, int slotNum, List |
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MouseDown ( int x, int y ) : bool | ||
MouseHover ( int x, int y, float frameDeltaTime ) : bool | ||
MouseUp ( int x, int y ) : bool |
Method | Description | |
---|---|---|
GetEmptyEquipment ( ) : Equipment | ||
LoadArmor ( List |
||
LoadComputers ( List |
||
LoadECM ( List |
||
LoadEngines ( List |
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LoadShields ( List |
||
LoadSpecials ( List |
||
LoadWeapons ( List |
||
PowerRequiredForManeuver ( int maneuverAmount ) : int | ||
RefreshLabels ( ) : void | ||
SetControlsAndWindow ( ) : void | ||
SetText ( int whichRow ) : void |
public Initialize ( GameMain gameMain, string &reason ) : bool | ||
gameMain | GameMain | |
reason | string | |
return | bool |
public LoadEquipments ( Ship shipDesign, EquipmentType equipmentType, int currentManeuver, int>.Dictionary |
||
shipDesign | Ship | |
equipmentType | EquipmentType | |
currentManeuver | int | |
techLevels | int>.Dictionary | |
spacePerPower | float | |
costPerPower | float | |
return | void |
public LoadEquipments ( Ship shipDesign, EquipmentType equipmentType, int slotNum, List |
||
shipDesign | Ship | |
equipmentType | EquipmentType | |
slotNum | int | |
technologies | List |
|
techLevels | int>.Dictionary | |
spacePerPower | float | |
costPerPower | float | |
return | void |
public MouseHover ( int x, int y, float frameDeltaTime ) : bool | ||
x | int | |
y | int | |
frameDeltaTime | float | |
return | bool |