C# 클래스 Beyond_Beyaan.Screens.EquipmentSelection

상속: WindowInterface
파일 보기 프로젝트 열기: Beyonders/Beyond-Beyaan 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
OnSelectEquipment int>.Action
OnSelectManeuver Action

공개 메소드들

메소드 설명
Draw ( ) : void
Initialize ( GameMain gameMain, string &reason ) : bool
LoadEquipments ( Ship shipDesign, EquipmentType equipmentType, int currentManeuver, int>.Dictionary techLevels, float spacePerPower, float costPerPower ) : void
LoadEquipments ( Ship shipDesign, EquipmentType equipmentType, int slotNum, List technologies, int>.Dictionary techLevels, float spacePerPower, float costPerPower ) : void
MouseDown ( int x, int y ) : bool
MouseHover ( int x, int y, float frameDeltaTime ) : bool
MouseUp ( int x, int y ) : bool

비공개 메소드들

메소드 설명
GetEmptyEquipment ( ) : Equipment
LoadArmor ( List _technologies ) : void
LoadComputers ( List _technologies ) : void
LoadECM ( List _technologies ) : void
LoadEngines ( List _technologies ) : void
LoadShields ( List _technologies ) : void
LoadSpecials ( List _technologies ) : void
LoadWeapons ( List _technologies ) : void
PowerRequiredForManeuver ( int maneuverAmount ) : int
RefreshLabels ( ) : void
SetControlsAndWindow ( ) : void
SetText ( int whichRow ) : void

메소드 상세

Draw() 공개 메소드

public Draw ( ) : void
리턴 void

Initialize() 공개 메소드

public Initialize ( GameMain gameMain, string &reason ) : bool
gameMain GameMain
reason string
리턴 bool

LoadEquipments() 공개 메소드

public LoadEquipments ( Ship shipDesign, EquipmentType equipmentType, int currentManeuver, int>.Dictionary techLevels, float spacePerPower, float costPerPower ) : void
shipDesign Ship
equipmentType EquipmentType
currentManeuver int
techLevels int>.Dictionary
spacePerPower float
costPerPower float
리턴 void

LoadEquipments() 공개 메소드

public LoadEquipments ( Ship shipDesign, EquipmentType equipmentType, int slotNum, List technologies, int>.Dictionary techLevels, float spacePerPower, float costPerPower ) : void
shipDesign Ship
equipmentType EquipmentType
slotNum int
technologies List
techLevels int>.Dictionary
spacePerPower float
costPerPower float
리턴 void

MouseDown() 공개 메소드

public MouseDown ( int x, int y ) : bool
x int
y int
리턴 bool

MouseHover() 공개 메소드

public MouseHover ( int x, int y, float frameDeltaTime ) : bool
x int
y int
frameDeltaTime float
리턴 bool

MouseUp() 공개 메소드

public MouseUp ( int x, int y ) : bool
x int
y int
리턴 bool

프로퍼티 상세

OnSelectEquipment 공개적으로 프로퍼티

public Action OnSelectEquipment
리턴 int>.Action

OnSelectManeuver 공개적으로 프로퍼티

public Action OnSelectManeuver
리턴 Action