Property | Type | Description | |
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events | ContactEventManager |
Method | Description | |
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ConvexCast ( CollisionShapes castShape, |
Casts a convex shape against the collidable.
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InstancedMesh ( |
Constructs a new InstancedMesh.
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InstancedMesh ( |
Constructs a new InstancedMesh.
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RayCast ( BEPUutilities.Ray ray, float maximumLength, |
Tests a ray against the entry.
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RayCast ( BEPUutilities.Ray ray, float maximumLength, TriangleSidedness sidedness, |
Tests a ray against the instance.
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UpdateBoundingBox ( ) : void |
Updates the bounding box to the current state of the entry.
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public ConvexCast ( CollisionShapes castShape, |
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castShape | CollisionShapes | Shape to cast. |
startingTransform | Initial transform of the shape. | |
sweep | System.Vector3 | Sweep to apply to the shape. |
hit | Hit data, if any. | |
return | bool |
public InstancedMesh ( |
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meshShape | Shape to use for the instance. | |
return | System |
public InstancedMesh ( |
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meshShape | Shape to use for the instance. | |
worldTransform | Transform to use for the instance. | |
return | System |
public RayCast ( BEPUutilities.Ray ray, float maximumLength, |
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ray | BEPUutilities.Ray | Ray to test. |
maximumLength | float | Maximum length, in units of the ray's direction's length, to test. |
rayHit | Hit location of the ray on the entry, if any. | |
return | bool |
public RayCast ( BEPUutilities.Ray ray, float maximumLength, TriangleSidedness sidedness, |
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ray | BEPUutilities.Ray | Ray to test. |
maximumLength | float | Maximum length of the ray to test; in units of the ray's direction's length. |
sidedness | TriangleSidedness | Sidedness to use during the ray cast. This does not have to be the same as the mesh's sidedness. |
rayHit | The hit location of the ray on the mesh, if any. | |
return | bool |