Property | Type | Description | |
---|---|---|---|
Acceleration | |||
Align | |||
ID | int | ||
JustEntered | bool | ||
MaxForce | System.Single | ||
MaxSpeed | System.Single | ||
Separation | |||
Steer | |||
UnityShip | UnityShip | ||
Velocity | |||
___MaxSpeed20 | System.Single | ||
____velocity20 | |||
___diff20 | |||
___normalized_repulsions20 | |||
___repulsions20 | |||
___target20 | |||
___target_dir20 | |||
___target_distance20 | System.Single | ||
count_down2 | System.Single | ||
frame | int |
Method | Description | |
---|---|---|
Rule0 ( float dt, Animation world ) : void | ||
Rule1 ( float dt, Animation world ) : void | ||
Rule2 ( float dt, Animation world ) : void | ||
Rule3 ( float dt, Animation world ) : void | ||
Ship ( UnityShip ship ) : Casanova.Prelude | ||
Update ( float dt, Animation world ) : void |
public Rule0 ( float dt, Animation world ) : void | ||
dt | float | |
world | Animation | |
return | void |
public Rule1 ( float dt, Animation world ) : void | ||
dt | float | |
world | Animation | |
return | void |
public Rule2 ( float dt, Animation world ) : void | ||
dt | float | |
world | Animation | |
return | void |
public Rule3 ( float dt, Animation world ) : void | ||
dt | float | |
world | Animation | |
return | void |
public Ship ( UnityShip ship ) : Casanova.Prelude | ||
ship | UnityShip | |
return | Casanova.Prelude |
public Update ( float dt, Animation world ) : void | ||
dt | float | |
world | Animation | |
return | void |
public Vector3,UnityEngine ____velocity20 | ||
return |
public Vector3,UnityEngine ___normalized_repulsions20 | ||
return |
public Vector3,UnityEngine ___repulsions20 | ||
return |
public Vector3,UnityEngine ___target_dir20 | ||
return |
public Single,System ___target_distance20 | ||
return | System.Single |