C# Class Animation.Ship

Show file Open project: vs-team/casanova-mk2

Public Properties

Property Type Description
Acceleration UnityEngine.Vector3
Align UnityEngine.Vector3
ID int
JustEntered bool
MaxForce System.Single
MaxSpeed System.Single
Separation UnityEngine.Vector3
Steer UnityEngine.Vector3
UnityShip UnityShip
Velocity UnityEngine.Vector3
___MaxSpeed20 System.Single
____velocity20 UnityEngine.Vector3
___diff20 UnityEngine.Vector3
___normalized_repulsions20 UnityEngine.Vector3
___repulsions20 UnityEngine.Vector3
___target20 UnityEngine.Vector3
___target_dir20 UnityEngine.Vector3
___target_distance20 System.Single
count_down2 System.Single
frame int

Public Methods

Method Description
Rule0 ( float dt, Animation world ) : void
Rule1 ( float dt, Animation world ) : void
Rule2 ( float dt, Animation world ) : void
Rule3 ( float dt, Animation world ) : void
Ship ( UnityShip ship ) : Casanova.Prelude
Update ( float dt, Animation world ) : void

Method Details

Rule0() public method

public Rule0 ( float dt, Animation world ) : void
dt float
world Animation
return void

Rule1() public method

public Rule1 ( float dt, Animation world ) : void
dt float
world Animation
return void

Rule2() public method

public Rule2 ( float dt, Animation world ) : void
dt float
world Animation
return void

Rule3() public method

public Rule3 ( float dt, Animation world ) : void
dt float
world Animation
return void

Ship() public method

public Ship ( UnityShip ship ) : Casanova.Prelude
ship UnityShip
return Casanova.Prelude

Update() public method

public Update ( float dt, Animation world ) : void
dt float
world Animation
return void

Property Details

Acceleration public property

public Vector3,UnityEngine Acceleration
return UnityEngine.Vector3

Align public property

public Vector3,UnityEngine Align
return UnityEngine.Vector3

ID public property

public int ID
return int

JustEntered public property

public bool JustEntered
return bool

MaxForce public property

public Single,System MaxForce
return System.Single

MaxSpeed public property

public Single,System MaxSpeed
return System.Single

Separation public property

public Vector3,UnityEngine Separation
return UnityEngine.Vector3

Steer public property

public Vector3,UnityEngine Steer
return UnityEngine.Vector3

UnityShip public property

public UnityShip UnityShip
return UnityShip

Velocity public property

public Vector3,UnityEngine Velocity
return UnityEngine.Vector3

___MaxSpeed20 public property

public Single,System ___MaxSpeed20
return System.Single

____velocity20 public property

public Vector3,UnityEngine ____velocity20
return UnityEngine.Vector3

___diff20 public property

public Vector3,UnityEngine ___diff20
return UnityEngine.Vector3

___normalized_repulsions20 public property

public Vector3,UnityEngine ___normalized_repulsions20
return UnityEngine.Vector3

___repulsions20 public property

public Vector3,UnityEngine ___repulsions20
return UnityEngine.Vector3

___target20 public property

public Vector3,UnityEngine ___target20
return UnityEngine.Vector3

___target_dir20 public property

public Vector3,UnityEngine ___target_dir20
return UnityEngine.Vector3

___target_distance20 public property

public Single,System ___target_distance20
return System.Single

count_down2 public property

public Single,System count_down2
return System.Single

frame public property

public int frame
return int