Property | Type | Description | |
---|---|---|---|
BackProbability | int | ||
FriendImage | Image | ||
FriendNameVisit | string | ||
Seat | string[] | ||
SeatImage | Image[] | ||
ShopLaundry | GameObject | ||
TalkBalloonImage | GameObject | ||
ThisObject | GameObject | ||
VisitCounter | Text | ||
VisitItem | GameObject[] | ||
VisitNumber | int | ||
VisitProbability | int | ||
emotion | EmotionArray[], | ||
isShown | bool | ||
itemVisible | bool | ||
myPos | string | ||
penguin | GameObject | ||
posAmmoFloor1 | Vector3 | ||
posAmmoFloor2 | Vector3 | ||
posBed1 | Vector3 | ||
posCrocoBed | Vector3 | ||
posCrocoDesk | Vector3 | ||
posDesk | Vector3 | ||
posFloor1 | Vector3 | ||
posFloor2 | Vector3 | ||
posLaundry | Vector3 | ||
seat_image | SeatImageArray[], |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
EnableImage ( ) : void | ||
GetEmotionNumber ( int saveN ) : int | ||
HowFriendly ( ) : int | ||
IntParseFast ( string value ) : int | ||
SetEnableTalkList ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void | ||
back ( ) : void | ||
disableImage ( ) : void | ||
load ( ) : void | ||
save ( ) : void | ||
sprite ( ) : void | ||
visit ( ) : void |
Method | Description | |
---|---|---|
IsAlreadyShow ( int randNum ) : bool | ||
IsPartyTime ( ) : bool | ||
ItemCheck ( ) : bool | ||
PrevTalkNum ( ) : int | ||
TimeOver ( ) : bool | ||
snakeOK ( ) : bool |
public static IntParseFast ( string value ) : int | ||
value | string | |
return | int |