Property | Type | Description | |
---|---|---|---|
DiceMats | List |
||
createSpot | Transform | ||
cube | GameObject | ||
d10 | GameObject | ||
d100 | GameObject | ||
d12 | GameObject | ||
d20 | GameObject | ||
d4 | GameObject | ||
d6_r_d | GameObject | ||
d6_r_p | GameObject | ||
d6_s_d | GameObject | ||
d6_s_p | GameObject | ||
d8 | GameObject | ||
throwForce | float |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
OnGUI ( ) : void | ||
QueueDieThrow ( string diceType, int quantity, string description ) : void | ||
ThrowDice ( Throw, dieThrow, Vector3 startPosition, Vector3 endPosition ) : void | ||
Update ( ) : void |
Method | Description | |
---|---|---|
CreateDie ( string dieName ) : GameObject | ||
GUIButtonRect ( ) : Rect |
public QueueDieThrow ( string diceType, int quantity, string description ) : void | ||
diceType | string | |
quantity | int | |
description | string | |
return | void |
public ThrowDice ( Throw, dieThrow, Vector3 startPosition, Vector3 endPosition ) : void | ||
dieThrow | Throw, | |
startPosition | Vector3 | |
endPosition | Vector3 | |
return | void |