Property | Type | Description | |
---|---|---|---|
instance | Inst | ||
partition | Partition |
Method | Description | |
---|---|---|
CheckTerrain ( string id, int res, int terrainCount ) : void | ||
GenerateOuterTerrain ( string location ) : void | ||
GenerateTerrainMesh ( GameObject terrainGO, string path, int sizeorg, int height, int fullsize, int terrainCount, int id ) : void | ||
LoadTerrain ( string location, int res, int height, string id, int terrainCount ) : void | ||
Start ( ) : void | ||
ToBigEndian ( byte buf, int i ) : int |
Method | Description | |
---|---|---|
GenerateTerrain ( string location, int res, int height, string id, int terrainCount ) : GameObject | ||
OuterTerrainPos ( int res, string id, int terrainCount ) : Vector3 | ||
TerrainHeight ( string location ) : int | ||
TerrainRes ( string location, string guid ) : int |
public CheckTerrain ( string id, int res, int terrainCount ) : void | ||
id | string | |
res | int | |
terrainCount | int | |
return | void |
public GenerateOuterTerrain ( string location ) : void | ||
location | string | |
return | void |
public static GenerateTerrainMesh ( GameObject terrainGO, string path, int sizeorg, int height, int fullsize, int terrainCount, int id ) : void | ||
terrainGO | GameObject | |
path | string | |
sizeorg | int | |
height | int | |
fullsize | int | |
terrainCount | int | |
id | int | |
return | void |
public LoadTerrain ( string location, int res, int height, string id, int terrainCount ) : void | ||
location | string | |
res | int | |
height | int | |
id | string | |
terrainCount | int | |
return | void |
public static ToBigEndian ( byte buf, int i ) : int | ||
buf | byte | |
i | int | |
return | int |