Method | Description | |
---|---|---|
AddBoxColliderTo ( GameObject coll_go, |
||
Edit ( int x, int y ) : void | ||
Initialize ( ) : void | ||
IsUsingVoxels ( Voxel v ) : bool | ||
RebuildColliders ( ) : void | ||
UseVoxels ( Voxel src_voxels, int chunkx, int chunky ) : void |
Method | Description | |
---|---|---|
AddQuad ( Voxel, vx ) : void | ||
RebuildMesh ( ) : void | ||
TriangulateCell ( Voxel a ) : void | ||
TriangulateCellRows ( ) : void |
public AddBoxColliderTo ( GameObject coll_go, |
||
coll_go | GameObject | |
bc | ||
bcBegin | Vector2 | |
bcWidth | int | |
return | void |
public UseVoxels ( Voxel src_voxels, int chunkx, int chunky ) : void | ||
src_voxels | Voxel | |
chunkx | int | |
chunky | int | |
return | void |