C# Class TargetBlinker, RPGQuest

Inheritance: MonoBehaviour
Exibir arquivo Open project: hughrogers/RPGQuest

Public Properties

Property Type Description
fading bool

Public Methods

Method Description
Blink ( bool fc, bool fa, float als, float ae, bool fr, float rs, float re, bool fg, float gs, float ge, bool fb, float bs, float be, EaseType et, float t ) : IEnumerator
BlinkCurrent ( bool fc, bool fa, float ae, bool fr, float re, bool fg, float ge, bool fb, float be, EaseType et, float t ) : IEnumerator
Clear ( ) : void
StopBlink ( ) : void
Update ( ) : void

Private Methods

Method Description
CheckFader ( ) : bool
DoFade ( Renderer rend, float a, float r, float g, float b ) : void
DoFadeCurrent ( Renderer rend ) : void
FadeChildren ( Transform p, float a, float r, float g, float b ) : void
FadeChildrenCurrent ( Transform p ) : void
Revert ( bool doFlash ) : void
Store ( ) : void
StoreChilds ( Transform p ) : void
StoreCurrent ( Renderer rend ) : void

Method Details

Blink() public method

public Blink ( bool fc, bool fa, float als, float ae, bool fr, float rs, float re, bool fg, float gs, float ge, bool fb, float bs, float be, EaseType et, float t ) : IEnumerator
fc bool
fa bool
als float
ae float
fr bool
rs float
re float
fg bool
gs float
ge float
fb bool
bs float
be float
et EaseType
t float
return IEnumerator

BlinkCurrent() public method

public BlinkCurrent ( bool fc, bool fa, float ae, bool fr, float re, bool fg, float ge, bool fb, float be, EaseType et, float t ) : IEnumerator
fc bool
fa bool
ae float
fr bool
re float
fg bool
ge float
fb bool
be float
et EaseType
t float
return IEnumerator

Clear() public method

public Clear ( ) : void
return void

StopBlink() public method

public StopBlink ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

fading public_oe property

public bool fading
return bool