Property | Type | Description | |
---|---|---|---|
applyNeeded | AIConditionNeeded | ||
applyRequirement | StatusRequirement[], | ||
attackElement | int | ||
attackFriends | bool | ||
autoApply | bool | ||
autoAttack | bool | ||
autoRemove | bool | ||
blockAttack | bool | ||
blockBaseAttacks | bool | ||
blockDefend | bool | ||
blockEscape | bool | ||
blockItems | bool | ||
blockSkills | bool | ||
bonus | BonusSettings, | ||
condition | StatusCondition[], | ||
effectChangeID | int[] | ||
elementOperator | SimpleOperator[] | ||
elementValue | int[] | ||
end | StatusEffectEnd | ||
endAfter | int | ||
endChance | int | ||
endEffectChanges | SkillEffect[] | ||
endOnAttack | bool | ||
endValue | int | ||
endWithBattle | bool | ||
hitChance | bool | ||
hitFormula | int | ||
prefab | EffectPrefab[] | ||
raceValue | int[] | ||
realID | int | ||
reflectSkills | bool | ||
removeNeeded | AIConditionNeeded | ||
removeRequirement | StatusRequirement[] | ||
setElement | bool | ||
sizeValue | int[] | ||
skillTypeBlock | bool[] | ||
stopMove | bool | ||
stopMovement | bool |
Method | Description | |
---|---|---|
AddAutoApply ( ) : void | ||
AddAutoRemove ( ) : void | ||
AddEndChange ( ) : void | ||
AddPrefab ( ) : void | ||
AddPrefabs ( Combatant, c ) : void | ||
ApplyEffect ( Combatant, user, Combatant, target ) : bool | ||
CheckAutoApply ( Combatant, c ) : bool | ||
CheckAutoRemove ( Combatant, c ) : void | ||
CheckEffect ( ) : void | ||
CheckEndEffectChanges ( Combatant, target ) : void | ||
DestroyPrefabs ( ) : void | ||
EndBattle ( ) : void | ||
GetName ( ) : string | ||
ReApply ( ) : void | ||
RemoveAutoApply ( int index ) : void | ||
RemoveAutoRemove ( int index ) : void | ||
RemoveEffect ( Combatant, target ) : void | ||
RemoveEndChange ( int index ) : void | ||
RemovePrefab ( int index ) : void | ||
ResetChange ( Combatant, target ) : void | ||
StatusEffect ( ) : UnityEngine | ||
StopEffect ( Combatant, target ) : void | ||
TimeCheck ( ) : void |
Method | Description | |
---|---|---|
CheckRequirements ( Combatant, c, bool doCheck, StatusRequirement, req, AIConditionNeeded needed ) : bool |
public ApplyEffect ( Combatant, user, Combatant, target ) : bool | ||
user | Combatant, | |
target | Combatant, | |
return | bool |
public CheckAutoApply ( Combatant, c ) : bool | ||
c | Combatant, | |
return | bool |
public CheckAutoRemove ( Combatant, c ) : void | ||
c | Combatant, | |
return | void |
public CheckEndEffectChanges ( Combatant, target ) : void | ||
target | Combatant, | |
return | void |
public RemoveEffect ( Combatant, target ) : void | ||
target | Combatant, | |
return | void |
public ResetChange ( Combatant, target ) : void | ||
target | Combatant, | |
return | void |
public StopEffect ( Combatant, target ) : void | ||
target | Combatant, | |
return | void |
public StatusRequirement[], applyRequirement | ||
return | StatusRequirement[], |
public StatusRequirement[] removeRequirement | ||
return | StatusRequirement[] |