Method | Description | |
---|---|---|
GetDefaultLevelOfDetail ( ) : MeshLevelOfDetail |
Gives the default Level of Detail for the inspector. For rendering, we default to MeshLevelOfDetail.Medium
|
|
Start ( ) : void | ||
SurfaceObserver_OnDataReady ( |
Handler for RequestMeshAsync which will be used to set the material on the resulting mesh
|
Method | Description | |
---|---|---|
ApplyRenderingSetting ( |
Helper to actually apply the new render setting and material to a single MeshRenderer instance
|
|
ApplyRenderingSettingToCache ( ) : void |
Helper to update the currently cached SpatialMeshObjects to the new rendering setting or material
|
protected GetDefaultLevelOfDetail ( ) : MeshLevelOfDetail | ||
return | MeshLevelOfDetail |
protected SurfaceObserver_OnDataReady ( |
||
bakedData | The resulting data from the RequestMeshAsync call | |
outputWritten | bool | Whether or not the output was written |
elapsedBakeTimeSeconds | float | How long the baking took in seconds |
return | void |