Property | Type | Description | |
---|---|---|---|
damage | int | ||
explodeAnimation | GameObject | ||
missileLaunchSpeed | float | ||
points | int | ||
range | float |
Method | Description | |
---|---|---|
FixedUpdate ( ) : void | ||
OnTriggerEnter ( Collider collidedWith ) : void | ||
OnTriggerExit ( Collider other ) : void | ||
SetPlayer ( GameObject player ) : void | ||
SetRange ( float newRange ) : void | ||
Start ( ) : void | ||
Update ( ) : void | ||
acquireTarget ( ) : void |
Method | Description | |
---|---|---|
PlayClipAt ( |
public OnTriggerEnter ( Collider collidedWith ) : void | ||
collidedWith | Collider | |
return | void |
public OnTriggerExit ( Collider other ) : void | ||
other | Collider | |
return | void |
public SetPlayer ( GameObject player ) : void | ||
player | GameObject | |
return | void |