C# Class OniActor, KinActor_project

Inheritance: MonoBehaviour
Exibir arquivo Open project: RecipientCollective/KinActor_project Class Usage Examples

Public Properties

Property Type Description
actor_id int

Public Methods

Method Description
OnDestroy ( ) : void

Raises the destroy event.

OnDrawGizmosSelected ( ) : void

Raises the draw gizmos selected event.

Start ( ) : void

Start this instance. Use this for initialization

Update ( ) : void

Update this instance. Update is called once per frame

updateJointCoordinates ( ArrayList args, string address ) : void

Updates the joint coordinates.

Private Methods

Method Description
getJointPosition ( Vector3 pos ) : Vector3

Gets the joint position.

initSkeletonPosition ( ) : void

Inits the skeleton position.

toggleSkeletonVisibility ( ) : void

Toggles the skeleton visibility.

updateSkeletonPoints ( ) : void

Updates the skeleton points.

Method Details

OnDestroy() public method

Raises the destroy event.
public OnDestroy ( ) : void
return void

OnDrawGizmosSelected() public method

Raises the draw gizmos selected event.
public OnDrawGizmosSelected ( ) : void
return void

Start() public method

Start this instance. Use this for initialization
public Start ( ) : void
return void

Update() public method

Update this instance. Update is called once per frame
public Update ( ) : void
return void

updateJointCoordinates() public method

Updates the joint coordinates.
public updateJointCoordinates ( ArrayList args, string address ) : void
args ArrayList /// Arguments. ///
address string /// Address. ///
return void

Property Details

actor_id public_oe property

The actor_id.
public int actor_id
return int