Property | Type | Description | |
---|---|---|---|
_OnSound | bool | ||
_price | float |
Property | Type | Description | |
---|---|---|---|
_gridCellSize | float | ||
_instance | ModuleCreator, | ||
_onDeployement | bool | ||
_terrain | Terrain |
Method | Description | |
---|---|---|
Deploy ( GameObject ObjectToDeploy ) : void |
Deploy the specified Object.
|
|
Initiate ( float GridCellSize ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
Method | Description | |
---|---|---|
CheckForConstruction ( Vector3 pos, Vector3 size, int raycastMultiplier, float DiffMax ) : bool |
Checks for construction.
|
|
Deployement ( GameObject ObjectToDeploy ) : IEnumerator |
Deployement of the specified Object.
|
public Deploy ( GameObject ObjectToDeploy ) : void | ||
ObjectToDeploy | GameObject | Object to deploy |
return | void |
public Initiate ( float GridCellSize ) : void | ||
GridCellSize | float | |
return | void |
protected static ModuleCreator, _instance | ||
return | ModuleCreator, |