프로퍼티 | 타입 | 설명 | |
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_OnSound | bool | ||
_price | float |
프로퍼티 | 타입 | 설명 | |
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_gridCellSize | float | ||
_instance | ModuleCreator, | ||
_onDeployement | bool | ||
_terrain | Terrain |
메소드 | 설명 | |
---|---|---|
Deploy ( GameObject ObjectToDeploy ) : void |
Deploy the specified Object.
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Initiate ( float GridCellSize ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
메소드 | 설명 | |
---|---|---|
CheckForConstruction ( Vector3 pos, Vector3 size, int raycastMultiplier, float DiffMax ) : bool |
Checks for construction.
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Deployement ( GameObject ObjectToDeploy ) : IEnumerator |
Deployement of the specified Object.
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public Deploy ( GameObject ObjectToDeploy ) : void | ||
ObjectToDeploy | GameObject | Object to deploy |
리턴 | void |