Property | Type | Description | |
---|---|---|---|
mesh | Mesh | ||
meshFilter | |||
updateMesh | bool |
Method | Description | |
---|---|---|
Start ( ) : void | ||
Update ( ) : void |
Method | Description | |
---|---|---|
Max ( CloudPoint, cp ) : float | ||
addTriangle ( CloudPoint, p1, CloudPoint, p2, CloudPoint, p3 ) : void | ||
addTriangle ( CloudPoint, cp, int i1, int i2, int i3 ) : void | ||
addTriangle ( Vector3 p1, Vector3 p2, Vector3 p3 ) : void | ||
correctNegativePoints ( CloudPoint, cp ) : void | ||
normalizePoints ( CloudPoint, cp ) : void |
public MeshFilter,UnityEngine meshFilter | ||
return |