C# Class KinectMesh, Elemental

Inheritance: MonoBehaviour
Exibir arquivo Open project: CodeStrumpet/Elemental Class Usage Examples

Public Properties

Property Type Description
DesiredResolution Vector2
GenerateNormals bool
GenerateUVs bool
applyBlur bool
applyLerp bool
blurIterations int
gridScale Vector3
interval float
lerpSpeed float
zThreshold float

Public Methods

Method Description
FixedUpdate ( ) : void
Start ( ) : void
UpdateDepthmapMesh ( Mesh mesh ) : void

Private Methods

Method Description
CalculateTriangleIndices ( int YScaled, int XScaled ) : void
CalculateUVs ( int YScaled, int XScaled ) : void
UpdateTriangleIndices ( Mesh mesh ) : void
UpdateUVs ( Mesh mesh, int YScaled, int XScaled ) : void
UpdateVertices ( Mesh mesh, int YScaled, int XScaled ) : void

Method Details

FixedUpdate() public method

public FixedUpdate ( ) : void
return void

Start() public method

public Start ( ) : void
return void

UpdateDepthmapMesh() public method

public UpdateDepthmapMesh ( Mesh mesh ) : void
mesh Mesh
return void

Property Details

DesiredResolution public_oe property

public Vector2 DesiredResolution
return Vector2

GenerateNormals public_oe property

public bool GenerateNormals
return bool

GenerateUVs public_oe property

public bool GenerateUVs
return bool

applyBlur public_oe property

public bool applyBlur
return bool

applyLerp public_oe property

public bool applyLerp
return bool

blurIterations public_oe property

public int blurIterations
return int

gridScale public_oe property

public Vector3 gridScale
return Vector3

interval public_oe property

public float interval
return float

lerpSpeed public_oe property

public float lerpSpeed
return float

zThreshold public_oe property

public float zThreshold
return float