C# Class HudOn, STR

Inheritance: MonoBehaviour
Exibir arquivo Open project: jamiehenson/STR Class Usage Examples

Public Properties

Property Type Description
Instance HudOn,
canWarp bool
countUniverse int
gameOver bool
lives int
position Rect
score float
startLivesNb int
systemNames string[]
vortpointOut Vector3
wepType int

Public Methods

Method Description
BossHealthUpdate ( float bHealth ) : void
DisplayCountdown ( int num ) : void
StartScore ( ) : void
StopScore ( ) : void
ToastWrapper ( string notetext ) : void
enteredVortex ( int vortexTo ) : void
fillTex ( int width, int height, Color col ) : Texture2D
generateBossName ( ) : void
leftVortex ( ) : void
setManager ( PlayerManager, m ) : void
startLives ( int c ) : void
stopVortices ( ) : void
updateGameOver ( ) : void
updateLives ( int c, string s ) : void
updateName ( string s ) : void

Private Methods

Method Description
KeepScore ( ) : IEnumerator
OnGUI ( ) : void
Start ( ) : void
Toast ( ) : IEnumerator
Update ( ) : void
VortexCountdown ( ) : IEnumerator
VortexLaunch ( GameObject vortex ) : void
headOut ( ) : IEnumerator
setWeapon ( int type ) : void
startWithManager ( ) : void
universeN ( ) : int

Method Details

BossHealthUpdate() public method

public BossHealthUpdate ( float bHealth ) : void
bHealth float
return void

DisplayCountdown() public method

public DisplayCountdown ( int num ) : void
num int
return void

StartScore() public method

public StartScore ( ) : void
return void

StopScore() public method

public StopScore ( ) : void
return void

ToastWrapper() public method

public ToastWrapper ( string notetext ) : void
notetext string
return void

enteredVortex() public method

public enteredVortex ( int vortexTo ) : void
vortexTo int
return void

fillTex() public static method

public static fillTex ( int width, int height, Color col ) : Texture2D
width int
height int
col Color
return UnityEngine.Texture2D

generateBossName() public method

public generateBossName ( ) : void
return void

leftVortex() public method

public leftVortex ( ) : void
return void

setManager() public method

public setManager ( PlayerManager, m ) : void
m PlayerManager,
return void

startLives() public method

public startLives ( int c ) : void
c int
return void

stopVortices() public method

public stopVortices ( ) : void
return void

updateGameOver() public method

public updateGameOver ( ) : void
return void

updateLives() public method

public updateLives ( int c, string s ) : void
c int
s string
return void

updateName() public method

public updateName ( string s ) : void
s string
return void

Property Details

Instance public_oe static_oe property

public static HudOn, Instance
return HudOn,

canWarp public_oe property

public bool canWarp
return bool

countUniverse public_oe static_oe property

public static int countUniverse
return int

gameOver public_oe static_oe property

public static bool gameOver
return bool

lives public_oe static_oe property

public static int lives
return int

position public_oe property

public Rect position
return Rect

score public_oe static_oe property

public static float score
return float

startLivesNb public_oe property

public int startLivesNb
return int

systemNames public_oe property

public string[] systemNames
return string[]

vortpointOut public_oe static_oe property

public static Vector3 vortpointOut
return Vector3

wepType public_oe property

public int wepType
return int