프로퍼티 | 타입 | 설명 | |
---|---|---|---|
Instance | HudOn, | ||
canWarp | bool | ||
countUniverse | int | ||
gameOver | bool | ||
lives | int | ||
position | Rect | ||
score | float | ||
startLivesNb | int | ||
systemNames | string[] | ||
vortpointOut | Vector3 | ||
wepType | int |
메소드 | 설명 | |
---|---|---|
BossHealthUpdate ( float bHealth ) : void | ||
DisplayCountdown ( int num ) : void | ||
StartScore ( ) : void | ||
StopScore ( ) : void | ||
ToastWrapper ( string notetext ) : void | ||
enteredVortex ( int vortexTo ) : void | ||
fillTex ( int width, int height, Color col ) : |
||
generateBossName ( ) : void | ||
leftVortex ( ) : void | ||
setManager ( PlayerManager, m ) : void | ||
startLives ( int c ) : void | ||
stopVortices ( ) : void | ||
updateGameOver ( ) : void | ||
updateLives ( int c, string s ) : void | ||
updateName ( string s ) : void |
메소드 | 설명 | |
---|---|---|
KeepScore ( ) : IEnumerator | ||
OnGUI ( ) : void | ||
Start ( ) : void | ||
Toast ( ) : IEnumerator | ||
Update ( ) : void | ||
VortexCountdown ( ) : IEnumerator | ||
VortexLaunch ( GameObject vortex ) : void | ||
headOut ( ) : IEnumerator | ||
setWeapon ( int type ) : void | ||
startWithManager ( ) : void | ||
universeN ( ) : int |
public static fillTex ( int width, int height, Color col ) : |
||
width | int | |
height | int | |
col | Color | |
리턴 |