C# Class GenericChest, 2DPlatformer

Inheritance: MonoBehaviour, Inventory
Exibir arquivo Open project: MarbleGameDev/2DPlatformer

Public Properties

Property Type Description
ChestWindow Transform
Enabled bool
empty bool
inventoryIdentifier string
item Text
itemCount int>.Dictionary
items List

Public Methods

Method Description
AddObject ( object obj, int num ) : void
Awake ( ) : void
GetInventory ( ) : void
OpenWindow ( ) : void
RemoveItem ( object obj ) : void
ResetInv ( ) : void
SaveInventory ( ) : void
Start ( ) : void
TransferItem ( object obj ) : void

Private Methods

Method Description
SetupItems ( ) : void

Method Details

AddObject() public method

public AddObject ( object obj, int num ) : void
obj object
num int
return void

Awake() public method

public Awake ( ) : void
return void

GetInventory() public method

public GetInventory ( ) : void
return void

OpenWindow() public method

public OpenWindow ( ) : void
return void

RemoveItem() public method

public RemoveItem ( object obj ) : void
obj object
return void

ResetInv() public method

public ResetInv ( ) : void
return void

SaveInventory() public method

public SaveInventory ( ) : void
return void

Start() public method

public Start ( ) : void
return void

TransferItem() public method

public TransferItem ( object obj ) : void
obj object
return void

Property Details

ChestWindow public_oe property

public Transform ChestWindow
return Transform

Enabled public_oe property

public bool Enabled
return bool

empty public_oe property

public bool empty
return bool

inventoryIdentifier public_oe property

public string inventoryIdentifier
return string

item public_oe property

public Text item
return Text

itemCount public_oe property

public Dictionary itemCount
return int>.Dictionary

items public_oe property

public List items
return List